Each opponent can cast spells only any time they could cast a sorcery.+1: Until your next turn, you may cast sorcery spells as though they had flash.−3: Return up to one target artifact, creature, or enchantment to its owner's hand. Draw a card.
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle.
You may have Spark Double enter as a copy of a creature or planeswalker you control, except it enters with an additional +1/+1 counter on it if it's a creature, it enters with an additional loyalty counter on it if it's a planeswalker, and it isn't legendary.
You may have Spark Double enter as a copy of a creature or planeswalker you control, except it enters with an additional +1/+1 counter on it if it's a creature, it enters with an additional loyalty counter on it if it's a planeswalker, and it isn't legendary.
: Exile target land card from a graveyard. Add one mana of any color., : Exile target instant or sorcery card from a graveyard. Each opponent loses 2 life., : Exile target creature card from a graveyard. You gain 2 life.
Whenever a nonartifact permanent you control enters, you may return another permanent you control that shares a permanent type with it to its owner's hand.
Enchant ForestAs Utopia Sprawl enters, choose a color.Whenever enchanted Forest is tapped for mana, its controller adds an additional one mana of the chosen color.
Whenever a creature you control dies, draw a card.+1: Create a 2/2 black Zombie creature token.−4: Each player sacrifices two creatures of their choice.−9: Each opponent chooses a permanent they control of each permanent type and sacrifices the rest.
Whenever a creature you control dies, draw a card.+1: Create a 2/2 black Zombie creature token.−4: Each player sacrifices two creatures of their choice.−9: Each opponent chooses a permanent they control of each permanent type and sacrifices the rest.
Whenever a nonartifact permanent you control enters, you may return another permanent you control that shares a permanent type with it to its owner's hand.