Sacrifice three white creatures: Exile target creature.Whenever another black creature you control dies, create a 1/1 white Spirit creature token with flying.
Flying, hasteAt the beginning of combat on your turn, if you've cast three or more instant and sorcery spells this turn, return Arclight Phoenix from your graveyard to the battlefield.
Flying, hasteAt the beginning of combat on your turn, if you've cast three or more instant and sorcery spells this turn, return Arclight Phoenix from your graveyard to the battlefield.
Counter target instant or sorcery spell.Transmute (, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Counter target instant or sorcery spell.Transmute (, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Each opponent can't cast noncreature spells with mana value greater than the number of lands that player controls.Whenever an opponent casts a spell, if no mana was spent to cast it, counter that spell.
Whenever you sacrifice a black creature, you may pay 2 life. If you do, each other player sacrifices a creature of their choice.Whenever you sacrifice a green creature, you may gain 2 life.
+1: Look at the top card of your library. If it's a creature card, you may reveal it and put it into your hand.−2: Target creature you control fights another target creature.−7: You get an emblem with "Creatures you control have double strike, trample, hexproof, and haste."
+1: Tap target permanent, then untap another target permanent.−2: Ral Zarek deals 3 damage to any target.−7: Flip five coins. Take an extra turn after this one for each coin that comes up heads.
Enchant ForestAs Utopia Sprawl enters, choose a color.Whenever enchanted Forest is tapped for mana, its controller adds an additional one mana of the chosen color.