Flying: Adapt 4. This ability costs less to activate for each instant and sorcery card in your graveyard. (If this creature has no +1/+1 counters on it, put four +1/+1 counters on it.)
FlyingLands on the battlefield and land cards in graveyards can't be the targets of spells or abilities your opponents control.Your opponents can't play land cards from graveyards.
At the beginning of your upkeep, put a muster counter on Assemble the Legion. Then create a 1/1 red and white Soldier creature token with haste for each muster counter on Assemble the Legion.
At the beginning of your upkeep, put a muster counter on Assemble the Legion. Then create a 1/1 red and white Soldier creature token with haste for each muster counter on Assemble the Legion.
Enchant creatureEnchanted creature gets +3/+3.Dredge 2 (If you would draw a card, you may mill two cards instead. If you do, return this card from your graveyard to your hand.)
+1: Exile up to two target cards from a single graveyard. You gain 2 life if at least one creature card was exiled this way.−1: Exile target nonland permanent with mana value 1 or less.−5: Kaya, Orzhov Usurper deals damage to target player equal to the number of cards that player owns in exile and you gain that much life.
Spectacle (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)Skewer the Critics deals 3 damage to any target.
HasteMentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)Prevent all noncombat damage that would be dealt to other creatures you control.: Tajic, Legion's Edge gains first strike until end of turn.
When Fblthp, the Lost enters, draw a card. If it entered from your library or was cast from your library, draw two cards instead.When Fblthp becomes the target of a spell, shuffle Fblthp into its owner's library.