You may have Spark Double enter as a copy of a creature or planeswalker you control, except it enters with an additional +1/+1 counter on it if it's a creature, it enters with an additional loyalty counter on it if it's a planeswalker, and it isn't legendary.
Whenever a nonartifact permanent you control enters, you may return another permanent you control that shares a permanent type with it to its owner's hand.
TrampleWhenever Ilharg, the Raze-Boar attacks, you may put a creature card from your hand onto the battlefield tapped and attacking. Return that creature to your hand at the beginning of the next end step.When Ilharg, the Raze-Boar dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.
Whenever a creature you control dies, draw a card.+1: Create a 2/2 black Zombie creature token.−4: Each player sacrifices two creatures of their choice.−9: Each opponent chooses a permanent they control of each permanent type and sacrifices the rest.
Whenever a creature you control dies, draw a card.+1: Create a 2/2 black Zombie creature token.−4: Each player sacrifices two creatures of their choice.−9: Each opponent chooses a permanent they control of each permanent type and sacrifices the rest.
Return up to three target land cards from your graveyard to your hand.Dredge 3 (If you would draw a card, you may mill three cards instead. If you do, return this card from your graveyard to your hand.)
Whenever a nonartifact permanent you control enters, you may return another permanent you control that shares a permanent type with it to its owner's hand.
Return up to three target land cards from your graveyard to your hand.Dredge 3 (If you would draw a card, you may mill three cards instead. If you do, return this card from your graveyard to your hand.)
You may have Spark Double enter as a copy of a creature or planeswalker you control, except it enters with an additional +1/+1 counter on it if it's a creature, it enters with an additional loyalty counter on it if it's a planeswalker, and it isn't legendary.
: Exile target land card from a graveyard. Add one mana of any color., : Exile target instant or sorcery card from a graveyard. Each opponent loses 2 life., : Exile target creature card from a graveyard. You gain 2 life.
Exile target card that's an instant or sorcery from your graveyard. For each card exiled this way, copy it, and you may cast the copy without paying its mana cost. Exile Mizzix's Mastery.Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Return up to three target land cards from your graveyard to your hand.Dredge 3 (If you would draw a card, you may mill three cards instead. If you do, return this card from your graveyard to your hand.)
Exile target card that's an instant or sorcery from your graveyard. For each card exiled this way, copy it, and you may cast the copy without paying its mana cost. Exile Mizzix's Mastery.Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Exile target card that's an instant or sorcery from your graveyard. For each card exiled this way, copy it, and you may cast the copy without paying its mana cost. Exile Mizzix's Mastery.Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
TrampleWhenever Ilharg, the Raze-Boar attacks, you may put a creature card from your hand onto the battlefield tapped and attacking. Return that creature to your hand at the beginning of the next end step.When Ilharg, the Raze-Boar dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.
Flying, trampleWhenever Hellkite Tyrant deals combat damage to a player, gain control of all artifacts that player controls.At the beginning of your upkeep, if you control twenty or more artifacts, you win the game.
Draw cards equal to the number of cards in your library, then put a card from your hand on top of your library. You have no maximum hand size until your next turn.
Extort (Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain that much life.)Artifacts and creatures your opponents control enter tapped.
Each opponent can cast spells only any time they could cast a sorcery.+1: Until your next turn, you may cast sorcery spells as though they had flash.−3: Return up to one target artifact, creature, or enchantment to its owner's hand. Draw a card.
When Protean Hulk dies, search your library for any number of creature cards with total mana value 6 or less, put them onto the battlefield, then shuffle.
Extort (Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain that much life.)Artifacts and creatures your opponents control enter tapped.
Activated abilities of artifacts your opponents control can't be activated.+1: Until your next turn, up to one target noncreature artifact becomes an artifact creature with power and toughness each equal to its mana value.−2: You may reveal an artifact card you own from outside the game or choose a face-up artifact card you own in exile. Put that card...
Whenever you sacrifice a black creature, you may pay 2 life. If you do, each other player sacrifices a creature of their choice.Whenever you sacrifice a green creature, you may gain 2 life.
Exile target card that's an instant or sorcery from your graveyard. For each card exiled this way, copy it, and you may cast the copy without paying its mana cost. Exile Mizzix's Mastery.Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
When Protean Hulk dies, search your library for any number of creature cards with total mana value 6 or less, put them onto the battlefield, then shuffle.
MenaceWhen Massacre Girl enters, each other creature gets -1/-1 until end of turn. Whenever a creature dies this turn, each creature other than Massacre Girl gets -1/-1 until end of turn.
If one or more creature tokens would be created under your control, that many 4/4 white Angel creature tokens with flying and vigilance are created instead.
If one or more creature tokens would be created under your control, that many 4/4 white Angel creature tokens with flying and vigilance are created instead.
Creatures can't attack you or planeswalkers you control unless their controller pays for each of those creatures, where X is the number of enchantments you control.