, Exile Shifty Doppelganger: You may put a creature card from your hand onto the battlefield. If you do, that creature gains haste until end of turn. At the beginning of the next end step, sacrifice that creature. If you do, return Shifty Doppelganger to the battlefield.
: Put a fuse counter on target creature.At the beginning of your upkeep, put a fuse counter on each creature with a fuse counter on it.Whenever a creature has four or more fuse counters on it, remove all fuse counters from it and destroy it. That creature deals 4 damage to its controller.
Destroy all creatures. They can't be regenerated.Threshold — If seven or more cards are in your graveyard, instead destroy all creatures, then create two 1/1 white Spirit creature tokens with flying. Creatures destroyed this way can't be regenerated.
, Mill a card: For each colored mana symbol in the milled card's mana cost, add one mana of that color. Activate only as an instant. (For example, if the card's mana cost is , you add .)
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)Whenever Shadowmage Infiltrator deals combat damage to a player, you may draw a card.