Whenever Stone-Tongue Basilisk deals combat damage to a creature, destroy that creature at end of combat.Threshold — As long as seven or more cards are in your graveyard, all creatures able to block Stone-Tongue Basilisk do so.
Destroy all creatures. They can't be regenerated.Threshold — If seven or more cards are in your graveyard, instead destroy all creatures, then create two 1/1 white Spirit creature tokens with flying. Creatures destroyed this way can't be regenerated.
Junk Golem enters with three +1/+1 counters on it.At the beginning of your upkeep, sacrifice Junk Golem unless you remove a +1/+1 counter from it., Discard a card: Put a +1/+1 counter on Junk Golem.
Enchant creatureAt the beginning of each upkeep, put a plague counter on Traveling Plague.Enchanted creature gets -1/-1 for each plague counter on Traveling Plague.When enchanted creature leaves the battlefield, that creature's controller returns Traveling Plague from its owner's graveyard to the battlefield.
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)Threshold — As long as seven or more cards are in your graveyard, Frightcrawler gets +2/+2 and can't block.
FlyingAt the beginning of your upkeep, mill a card.Threshold — As long as seven or more cards are in your graveyard, Bloodcurdler gets +1/+1 and has "At the beginning of your end step, exile two cards from your graveyard."
Target creature gets +3/+0 and gains haste until end of turn.Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
: Prevent the next 2 damage that would be dealt to any target this turn.Threshold — : Prevent the next 4 damage that would be dealt to any target this turn. Activate only if seven or more cards are in your graveyard.
, Sacrifice Diligent Farmhand: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.If Diligent Farmhand is in a graveyard, effects from spells named Muscle Burst count it as a card named Muscle Burst.
Whenever a player casts a spell, Dwarven Shrine deals X damage to that player, where X is twice the number of cards in all graveyards with the same name as that spell.
Plainswalk (This creature can't be blocked as long as defending player controls a Plains.)Whenever Graceful Antelope deals combat damage to a player, you may have target land become a Plains until Graceful Antelope leaves the battlefield.
Creatures you control get +3/+3 and gain trample until end of turn. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)