Innistrad
[X][R] Devil's Play - Foil
ISD#140#F
Devil's Play deals X damage to any target.Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Innistrad
[rare] rare
[G] Ranger's Guile - Foil
ISD#201#F
Target creature you control gets +1/+1 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Innistrad
[common] common
Stensia Bloodhall - Foil
ISD#247#F
: Add ., : Stensia Bloodhall deals 2 damage to target player or planeswalker.
[rare] rare
Innistrad
[1][W] Bonds of Faith - Foil
ISD#5#F
Enchant creatureEnchanted creature gets +2/+2 as long as it's a Human. Otherwise, it can't attack or block.
[common] common
Innistrad
[4] Grimoire of the Dead
ISD#226#N
, , Discard a card: Put a study counter on Grimoire of the Dead., Remove three study counters from Grimoire of the Dead and sacrifice it: Put all creature cards from all graveyards onto the battlefield under your control. They're black Zombies in addition to their other colors and types.
[mythic] mythic
Innistrad
[1][R] Ancient Grudge - Foil
ISD#127#F
Destroy target artifact.Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
[common] common
Innistrad
[1][R][R] Kruin Outlaw // Terror of Kruin Pass
ISD#152#N
First strikeAt the beginning of each upkeep, if no spells were cast last turn, transform Kruin Outlaw.Double strikeWerewolves you control have menace. (They can't be blocked except by two or more creatures.)At the beginning of each upkeep, if a player cast two or more spells last turn, transform Terror of Kruin Pass.
[rare] rare
Innistrad
[3][B][B] Bloodgift Demon
ISD#89#N
FlyingAt the beginning of your upkeep, target player draws a card and loses 1 life.
[rare] rare
Innistrad