Flying: Create a 2/2 black Vampire creature token with flying.: Transform Bloodline Keeper. Activate only if you control five or more Vampires.FlyingOther Vampire creatures you control get +2/+2.: Create a 2/2 black Vampire creature token with flying.
Target player shuffles up to three target cards from their graveyard into their library.Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Each instant and sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Attacking creatures you control get +1/+0.At the beginning of each upkeep, if no spells were cast last turn, transform Instigator Gang.TrampleAttacking creatures you control get +3/+0.At the beginning of each upkeep, if a player cast two or more spells last turn, transform Wildblood Pack.
: Add ., Sacrifice Ghost Quarter: Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.
Hexproof (This creature can't be the target of spells or abilities your opponents control.)Whenever Geist of Saint Traft attacks, create a 4/4 white Angel creature token with flying that's tapped and attacking. Exile that token at end of combat.
If equipped creature would deal combat damage, it deals double that damage instead.If another creature would deal combat damage to equipped creature, it deals double that damage to equipped creature instead.Equip