Innistrad
[2][W] Ghostly Possession
ISD#18#N
Enchant creatureEnchanted creature has flying.Prevent all combat damage that would be dealt to and dealt by enchanted creature.
[common] common
Innistrad
[2][W] Ghostly Possession - Foil
ISD#18#F
Enchant creatureEnchanted creature has flying.Prevent all combat damage that would be dealt to and dealt by enchanted creature.
[common] common
Innistrad
[2][U] Curse of the Bloody Tome
ISD#50#N
Enchant playerAt the beginning of enchanted player's upkeep, that player mills two cards.
[common] common
Innistrad
[X][R] Devil's Play
ISD#140#N
Devil's Play deals X damage to any target.Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
[rare] rare
Innistrad
[G] Ranger's Guile
ISD#201#N
Target creature you control gets +1/+1 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
[common] common
Innistrad
[2][W] Village Bell-Ringer
ISD#41#N
Flash (You may cast this spell any time you could cast an instant.)When Village Bell-Ringer enters, untap all creatures you control.
[common] common
Innistrad
7 Kč
Stensia Bloodhall
ISD#247#N
: Add ., : Stensia Bloodhall deals 2 damage to target player or planeswalker.
[rare] rare
Innistrad
[1][W] Bonds of Faith
ISD#5#N
Enchant creatureEnchanted creature gets +2/+2 as long as it's a Human. Otherwise, it can't attack or block.
[common] common
Innistrad
[2][G] Spidery Grasp
ISD#204#N
Untap target creature. It gets +2/+4 and gains reach until end of turn. (It can block creatures with flying.)
[common] common
Innistrad
[2][G] Spidery Grasp - Foil
ISD#204#F
Untap target creature. It gets +2/+4 and gains reach until end of turn. (It can block creatures with flying.)
[common] common
Innistrad