When Breya's Apprentice enters, create a 1/1 colorless Thopter artifact creature token with flying., Sacrifice an artifact: Choose one —• Exile the top card of your library. Until the end of your next turn, you may play that card.• Target creature gets +2/+0 until end of turn.
Affinity for tokens (This spell costs less to cast for each token you control.)Whenever a token you control enters, tap target nonland permanent an opponent controls. It doesn't untap during its controller's next untap step.
When Out of Time enters, untap all creatures, then those creatures phase out until Out of Time leaves the battlefield. Put a time counter on Out of Time for each creature that phased out this way.Vanishing (At the beginning of your upkeep, remove a time counter from this enchantment. When the last is removed, sacrifice it.)
Whenever you discard a card, you may pay . If you do, amass Zombies 2. (Put two +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
First strikeWhen Arcbound Shikari enters, put a +1/+1 counter on each other artifact creature you control.Modular 2 (This creature enters with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
Flying, protection from blackEcho (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)When Karmic Guide enters, return target creature card from your graveyard to the battlefield.
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)Target player sacrifices a creature of their choice.
, Pay 3 life, Sacrifice Priest of Fell Rites: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery.Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Suspend 4—Until end of turn, you may play lands and cast spells from your graveyard.If a card would be put into your graveyard from anywhere this turn, exile that card instead.
: Add .: Mishra's Factory becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land.: Target Assembly-Worker creature gets +1/+1 until end of turn.
: Add .: Mishra's Factory becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land.: Target Assembly-Worker creature gets +1/+1 until end of turn.
Suspend 2— (Rather than cast this card from your hand, pay and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)Return all enchantment cards from your graveyard to the battlefield. (Auras with nothing to enchant remain in your graveyard.)
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Gain control of target spell that targets only a single permanent or player. Copy it, then reselect the targets at random for the spell and the copy. The new targets can't be you or a permanent you control.
Gain control of target spell that targets only a single permanent or player. Copy it, then reselect the targets at random for the spell and the copy. The new targets can't be you or a permanent you control.