: Add one mana of any color.Suspend 2— (Rather than cast this card from your hand, you may pay and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)
Replicate (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)Counter target spell unless its controller pays .
Suspend 3—Shuffle all permanents you own into your library, then reveal that many cards from the top of your library. Put all non-Aura permanent cards revealed this way onto the battlefield, then do the same for Aura cards, then put the rest on the bottom of your library in a random order.
Choose one —• Put a +1/+1 counter on each of up to two target creatures.• Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)Entwine (Choose both if you pay the entwine cost.)
Choose one —• Put a +1/+1 counter on each of up to two target creatures.• Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)Entwine (Choose both if you pay the entwine cost.)
Choose one —• Flourishing Strike deals 5 damage to target creature with flying.• Target creature gets +3/+3 until end of turn.Entwine (Choose both if you pay the entwine cost.)
Choose one —• Flourishing Strike deals 5 damage to target creature with flying.• Target creature gets +3/+3 until end of turn.Entwine (Choose both if you pay the entwine cost.)
As an additional cost to cast this spell, sacrifice a permanent.Foundry Helix deals 4 damage to any target. If the sacrificed permanent was an artifact, you gain 4 life.
As an additional cost to cast this spell, sacrifice a permanent.Foundry Helix deals 4 damage to any target. If the sacrificed permanent was an artifact, you gain 4 life.
At the beginning of each end step, if you've cast both a creature spell and a noncreature spell this turn, create a Clue token, a Food token, and a Treasure token.
At the beginning of each end step, if you've cast both a creature spell and a noncreature spell this turn, create a Clue token, a Food token, and a Treasure token.
: Add .: Mishra's Factory becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land.: Target Assembly-Worker creature gets +1/+1 until end of turn.