Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)If an ability of a Shaman or another Wizard you control triggers, that ability triggers an additional time.
Shadow (This creature can block or be blocked by only creatures with shadow.)If a card would be put into an opponent's graveyard from anywhere, instead exile it with a void counter on it., Sacrifice Dauthi Voidwalker: Choose an exiled card an opponent owns with a void counter on it. You may play it this turn without paying its mana cost.
Domain — This spell costs less to cast for each basic land type among lands you control.FlyingEach creature you control has vigilance if it's white, hexproof if it's blue, lifelink if it's black, first strike if it's red, and trample if it's green.
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)If an ability of a Shaman or another Wizard you control triggers, that ability triggers an additional time.
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)If one or more tokens would be created under your control, those tokens plus that many 1/1 green Squirrel creature tokens are created instead., Sacrifice X Squirrels: Target creature gets +X/-X until end of turn.
FlashFlyingWhen Subtlety enters, choose up to one target creature spell or planeswalker spell. Its owner puts it on their choice of the top or bottom of their library.Evoke—Exile a blue card from your hand.
Domain — This spell costs less to cast for each basic land type among lands you control.FlyingEach creature you control has vigilance if it's white, hexproof if it's blue, lifelink if it's black, first strike if it's red, and trample if it's green.
Domain — This spell costs less to cast for each basic land type among lands you control.FlyingEach creature you control has vigilance if it's white, hexproof if it's blue, lifelink if it's black, first strike if it's red, and trample if it's green.
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)If an ability of a Shaman or another Wizard you control triggers, that ability triggers an additional time.
FlashReachWhen Endurance enters, up to one target player puts all the cards from their graveyard on the bottom of their library in a random order.Evoke—Exile a green card from your hand.
Domain — This spell costs less to cast for each basic land type among lands you control.FlyingEach creature you control has vigilance if it's white, hexproof if it's blue, lifelink if it's black, first strike if it's red, and trample if it's green.
Living weaponIndestructibleEquipped creature gets +5/+5 and has first strike, trample, indestructible, haste, and "Whenever this creature deals combat damage to a creature, exile that creature."Equip
Shadow (This creature can block or be blocked by only creatures with shadow.)If a card would be put into an opponent's graveyard from anywhere, instead exile it with a void counter on it., Sacrifice Dauthi Voidwalker: Choose an exiled card an opponent owns with a void counter on it. You may play it this turn without paying its mana cost.
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)If one or more tokens would be created under your control, those tokens plus that many 1/1 green Squirrel creature tokens are created instead., Sacrifice X Squirrels: Target creature gets +X/-X until end of turn.
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)If one or more tokens would be created under your control, those tokens plus that many 1/1 green Squirrel creature tokens are created instead., Sacrifice X Squirrels: Target creature gets +X/-X until end of turn.
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)If one or more tokens would be created under your control, those tokens plus that many 1/1 green Squirrel creature tokens are created instead., Sacrifice X Squirrels: Target creature gets +X/-X until end of turn.