When Squirrel Sanctuary enters, create a 1/1 green Squirrel creature token.Whenever a nontoken creature you control dies, you may pay . If you do, return Squirrel Sanctuary to its owner's hand.
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.Aftermath (Cast this spell only from your graveyard. Then exile it.)Ruin deals damage to target creature equal to the number of lands you control.
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.Aftermath (Cast this spell only from your graveyard. Then exile it.)Ruin deals damage to target creature equal to the number of lands you control.
: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.)Whenever one or more +1/+1 counters are put on Knighted Myr, it gains double strike until end of turn.
Choose one —• Return target creature card from your graveyard to the battlefield with an additional +1/+1 counter on it.• Return up to two target creature cards with power 2 or less from your graveyard to the battlefield.
Choose one —• Return target creature card from your graveyard to the battlefield with an additional +1/+1 counter on it.• Return up to two target creature cards with power 2 or less from your graveyard to the battlefield.
Enchant creatureEnchanted creature gets -4/-4.Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Enchant creatureEnchanted creature gets -4/-4.Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Gain control of target creature you don't control until end of turn. Untap that creature. It gains haste until end of turn.Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)