Arabian Nights
[1][R][R] Magnetic Mountain
ARN#41#N
Blue creatures don't untap during their controllers' untap steps.At the beginning of each player's upkeep, that player may choose any number of tapped blue creatures they control and pay for each creature chosen this way. If the player does, untap those creatures.
[uncommon] uncommon
Arabian Nights
[R] Kird Ape
ARN#40#N
Kird Ape gets +1/+2 as long as you control a Forest.
Arabian Nights
[common] common
[1][U] Giant Tortoise
ARN#15†#N
Giant Tortoise gets +0/+3 as long as it's untapped.
[common] common
Arabian Nights
Desert
ARN#72#N
: Add .: Desert deals 1 damage to target attacking creature. Activate only during the end of combat step.
[common] common
Arabian Nights
[1][U] Fishliver Oil
ARN#13†#N
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)Enchanted creature has islandwalk. (It can't be blocked as long as defending player controls an Island.)
[common] common
Arabian Nights
[2][W] Piety
ARN#8†#N
Blocking creatures get +0/+3 until end of turn.
[common] common
Arabian Nights
[W][W] Eye for an Eye
ARN#4#N
The next time a source of your choice would deal damage to you this turn, instead that source deals that much damage to you and Eye for an Eye deals that much damage to that source's controller.
[uncommon] uncommon
Arabian Nights
[B][B] Cuombajj Witches
ARN#23#N
: Cuombajj Witches deals 1 damage to any target and 1 damage to any target of an opponent's choice.
[common] common
Arabian Nights
[1][G] Wyluli Wolf
ARN#55#N
: Target creature gets +1/+1 until end of turn.
[common] common
Arabian Nights
[G] Metamorphosis
ARN#51#N
As an additional cost to cast this spell, sacrifice a creature.Add X mana of any one color, where X is 1 plus the sacrificed creature's mana value. Spend this mana only to cast creature spells.
[common] common
Arabian Nights