Arabian Nights
[3][W] War Elephant
ARN#11†#N
Trample; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Arabian Nights
[common] common
Oasis
ARN#78#N
: Prevent the next 1 damage that would be dealt to target creature this turn.
[uncommon] uncommon
Arabian Nights
[R] Kird Ape
ARN#40#N
Kird Ape gets +1/+2 as long as you control a Forest.
[common] common
Arabian Nights
[1][R][R] Magnetic Mountain
ARN#41#N
Blue creatures don't untap during their controllers' untap steps.At the beginning of each player's upkeep, that player may choose any number of tapped blue creatures they control and pay for each creature chosen this way. If the player does, untap those creatures.
[uncommon] uncommon
Arabian Nights
[1][U] Fishliver Oil
ARN#13†#N
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)Enchanted creature has islandwalk. (It can't be blocked as long as defending player controls an Island.)
[common] common
Arabian Nights
[B][B] Cuombajj Witches
ARN#23#N
: Cuombajj Witches deals 1 damage to any target and 1 damage to any target of an opponent's choice.
[common] common
Arabian Nights
[1][G] Wyluli Wolf
ARN#55#N
: Target creature gets +1/+1 until end of turn.
Arabian Nights
[common] common
[2][W] Piety
ARN#8†#N
Blocking creatures get +0/+3 until end of turn.
[common] common
Arabian Nights
Desert
ARN#72#N
: Add .: Desert deals 1 damage to target attacking creature. Activate only during the end of combat step.
[common] common
Arabian Nights
[1][U] Giant Tortoise
ARN#15†#N
Giant Tortoise gets +0/+3 as long as it's untapped.
[common] common
Arabian Nights