Whenever you draw a card, put a +1/+1 counter on Chasm Skulker.When Chasm Skulker dies, create X 1/1 blue Squid creature tokens with islandwalk, where X is the number of +1/+1 counters on Chasm Skulker. (They can't be blocked as long as defending player controls an Island.)
Whenever you draw a card, put a +1/+1 counter on Chasm Skulker.When Chasm Skulker dies, create X 1/1 blue Squid creature tokens with islandwalk, where X is the number of +1/+1 counters on Chasm Skulker. (They can't be blocked as long as defending player controls an Island.)
Trample: Permanents you control gain indestructible until end of turn., Exile Soul of New Phyrexia from your graveyard: Permanents you control gain indestructible until end of turn.
Flying, trampleWhenever an opponent searches their library, that player sacrifices a creature of their choice and loses 10 life.Whenever another creature dies, put a +1/+1 counter on Ob Nixilis, Unshackled.
When you cast this spell, reveal the top X cards of your library. You may put a nonland permanent card with mana value X or less from among them onto the battlefield. Then shuffle the rest into your library.This creature enters with X +1/+1 counters on it.
Flying, trampleWhenever an opponent searches their library, that player sacrifices a creature of their choice and loses 10 life.Whenever another creature dies, put a +1/+1 counter on Ob Nixilis, Unshackled.
Artifact spells you cast have convoke. (Your creatures can help cast those spells. Each creature you tap while casting an artifact spell pays for or one mana of that creature's color.)
Trample: Permanents you control gain indestructible until end of turn., Exile Soul of New Phyrexia from your graveyard: Permanents you control gain indestructible until end of turn.
Other Goblin creatures you control attack each combat if able.At the beginning of combat on your turn, create a 1/1 red Goblin creature token with haste.Whenever Goblin Rabblemaster attacks, it gets +1/+0 until end of turn for each other attacking Goblin.
FlyingWhen Siege Dragon enters, destroy all Walls your opponents control.Whenever Siege Dragon attacks, if defending player controls no Walls, it deals 2 damage to each creature without flying that player controls.