At the beginning of each end step, if it's an opponent's turn, put a +1/+1 counter on Discordant Spirit for each 1 damage dealt to you this turn.At the beginning of your end step, remove all +1/+1 counters from Discordant Spirit.
Afiya Grove enters with three +1/+1 counters on it.At the beginning of your upkeep, move a +1/+1 counter from Afiya Grove onto target creature.When Afiya Grove has no +1/+1 counters on it, sacrifice it.
Cast this spell only during an opponent's turn.Tap target creature that player controls. That creature deals damage equal to its power to the player. Prevent all combat damage that would be dealt to and dealt by the creature this turn.
If you would draw a card, return a card from your graveyard to your hand instead. If you can't, you lose the game.If a card would be put into your graveyard from anywhere, exile that card instead.
Enchant landWhen Wellspring enters, gain control of enchanted land until end of turn.At the beginning of your upkeep, untap enchanted land. You gain control of that land until end of turn.
Return Cycle of Life to its owner's hand: Target creature you cast this turn has base power and toughness 0/1 until your next upkeep. At the beginning of your next upkeep, put a +1/+1 counter on that creature.
, : Put X charge counters on Ventifact Bottle. Activate only as a sorcery.At the beginning of your first main phase, if Ventifact Bottle has a charge counter on it, tap it and remove all charge counters from it. Add for each charge counter removed this way.