Mirage
[U][B] Spatial Binding
MIR#284#N
Pay 1 life: Until your next upkeep, target permanent can't phase out.
[uncommon] uncommon
Mirage
[1][G][G] Roots of Life
MIR#237#N
As Roots of Life enters, choose Island or Swamp.Whenever a land of the chosen type an opponent controls becomes tapped, you gain 1 life.
[uncommon] uncommon
Mirage
[4][U] Psychic Transfer
MIR#85#N
If the difference between your life total and target player's life total is 5 or less, exchange life totals with that player.
[rare] rare
Mirage
[U] Mind Harness
MIR#78#N
Enchant red or green creatureCumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)You control enchanted creature.
[uncommon] uncommon
Mirage
[3][R] Wildfire Emissary
MIR#203#N
Protection from white: Wildfire Emissary gets +1/+0 until end of turn.
[uncommon] uncommon
Mirage
[2][W][W][W] Ethereal Champion
MIR#15#N
Pay 1 life: Prevent the next 1 damage that would be dealt to Ethereal Champion this turn.
Mirage
[rare] rare
[1][W][W] Celestial Dawn
MIR#6#N
Lands you control are Plains.Nonland permanents you control are white. The same is true for spells you control and nonland cards you own that aren't on the battlefield.You may spend white mana as though it were mana of any color. You may spend other mana only as though it were colorless mana.
[rare] rare
Mirage
[3][W] Teremko Griffin
MIR#43#N
Flying; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Mirage
[common] common