Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)At the beginning of your upkeep, Warping Wurm phases out unless you pay .Whenever Warping Wurm phases in, put a +1/+1 counter on it.
Target creature gains trample until end of turn. When that creature becomes blocked this turn, it gets +1/+1 until end of turn for each creature blocking it.
FlyingAt the beginning of each end step, put a +1/+1 counter on Asmira, Holy Avenger for each creature put into your graveyard from the battlefield this turn.
At the beginning of each end step, if it's an opponent's turn, put a +1/+1 counter on Discordant Spirit for each 1 damage dealt to you this turn.At the beginning of your end step, remove all +1/+1 counters from Discordant Spirit.
Afiya Grove enters with three +1/+1 counters on it.At the beginning of your upkeep, move a +1/+1 counter from Afiya Grove onto target creature.When Afiya Grove has no +1/+1 counters on it, sacrifice it.
Cast this spell only during an opponent's turn.Tap target creature that player controls. That creature deals damage equal to its power to the player. Prevent all combat damage that would be dealt to and dealt by the creature this turn.
If you would draw a card, return a card from your graveyard to your hand instead. If you can't, you lose the game.If a card would be put into your graveyard from anywhere, exile that card instead.
Return Cycle of Life to its owner's hand: Target creature you cast this turn has base power and toughness 0/1 until your next upkeep. At the beginning of your next upkeep, put a +1/+1 counter on that creature.