The next time a source of your choice would deal damage to you and/or creatures you control this turn, prevent that damage. If damage from a black source is prevented this way, you gain that much life.
All creatures lose trample until end of turn. If a creature would deal combat damage to a creature this turn, it deals double that damage to that creature instead.
Whenever a creature attacks you, it loses flanking until end of turn.Whenever a creature without flying attacks you, Barbed Foliage deals 1 damage to it.
Enchant creatureWhen Thirst enters, tap enchanted creature.Enchanted creature doesn't untap during its controller's untap step.At the beginning of your upkeep, sacrifice Thirst unless you pay .
You may cast Lightning Reflexes as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.Enchant creatureEnchanted creature gets +1/+0 and has first strike.
Choose one —• Target player draws a card at the beginning of the next turn's upkeep.• Target creature gains flying until end of turn.• Target creature an opponent controls phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during their next untap step.)
Shroud (This creature can't be the target of spells or abilities.)Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)