Enchant non-Wall creatureEnchanted creature gets +1/+0.At the beginning of your upkeep, put a +1/+0 counter on enchanted creature. If that creature has three or more +1/+0 counters on it, it deals damage equal to its power to its controller, then destroy that creature and it can't be regenerated.
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.): Regenerate Cadaverous Knight.
Whenever Coral Fighters attacks and isn't blocked, look at the top card of defending player's library. You may put that card on the bottom of that player's library.
The next time a source of your choice would deal damage to you and/or creatures you control this turn, prevent that damage. If damage from a black source is prevented this way, you gain that much life.
All creatures lose trample until end of turn. If a creature would deal combat damage to a creature this turn, it deals double that damage to that creature instead.
Whenever a creature attacks you, it loses flanking until end of turn.Whenever a creature without flying attacks you, Barbed Foliage deals 1 damage to it.
Enchant creatureWhen Thirst enters, tap enchanted creature.Enchanted creature doesn't untap during its controller's untap step.At the beginning of your upkeep, sacrifice Thirst unless you pay .