Mirage
[3][B][B] Forbidden Crypt
MIR#124#N
If you would draw a card, return a card from your graveyard to your hand instead. If you can't, you lose the game.If a card would be put into your graveyard from anywhere, exile that card instead.
[rare] rare
Mirage
[1][G][W] Wellspring
MIR#288#N
Enchant landWhen Wellspring enters, gain control of enchanted land until end of turn.At the beginning of your upkeep, untap enchanted land. You gain control of that land until end of turn.
[rare] rare
Mirage
[X][W][W] Soul Echo
MIR#40#N
Soul Echo enters with X echo counters on it.You don't lose the game for having 0 or less life.At the beginning of your upkeep, sacrifice Soul Echo if there are no echo counters on it. Otherwise, target opponent may choose that for each 1 damage that would be dealt to you until your next upkeep, you remove an echo counter from Soul Echo instead.
[rare] rare
Mirage
[1][U][U] Daring Apprentice
MIR#60#N
, Sacrifice Daring Apprentice: Counter target spell.
[rare] rare
Mirage
[5] Amulet of Unmaking
MIR#293#N
, , Exile Amulet of Unmaking: Exile target artifact, creature, or land. Activate only as a sorcery.
[rare] rare
Mirage
[X][R][R] Torrent of Lava
MIR#199#N
Torrent of Lava deals X damage to each creature without flying.As long as Torrent of Lava is on the stack, each creature has ": Prevent the next 1 damage that would be dealt to this creature by Torrent of Lava this turn."
[rare] rare
Mirage
[4] Bone Mask
MIR#295#N
, : The next time a source of your choice would deal damage to you this turn, prevent that damage. Exile cards from the top of your library equal to the damage prevented this way.
[rare] rare
Mirage
[4][G][G] Canopy Dragon
MIR#209#N
Trample: Canopy Dragon gains flying and loses trample until end of turn.
[rare] rare
Mirage