Mirage
[3][U][U] Energy Vortex
MIR#64#N
As Energy Vortex enters, choose an opponent.At the beginning of your upkeep, remove all vortex counters from Energy Vortex.At the beginning of the chosen player's upkeep, Energy Vortex deals 3 damage to that player unless they pay for each vortex counter on Energy Vortex.: Put X vortex counters on Energy Vortex. Activate only during your upkeep.
[rare] rare
Mirage
[2][W][B] Purgatory
MIR#275#N
Whenever a nontoken creature is put into your graveyard from the battlefield, exile that card.At the beginning of your upkeep, you may pay and 2 life. If you do, return a card exiled with Purgatory to the battlefield.
[rare] rare
Mirage
[1][G] Wall of Roots
MIR#253#N
DefenderPut a -0/-1 counter on Wall of Roots: Add . Activate only once each turn.
[common] common
Mirage
[1][G] Afiya Grove
MIR#205#N
Afiya Grove enters with three +1/+1 counters on it.At the beginning of your upkeep, move a +1/+1 counter from Afiya Grove onto target creature.When Afiya Grove has no +1/+1 counters on it, sacrifice it.
[rare] rare
Mirage
[1][B][R] Delirium
MIR#260#N
Cast this spell only during an opponent's turn.Tap target creature that player controls. That creature deals damage equal to its power to the player. Prevent all combat damage that would be dealt to and dealt by the creature this turn.
[uncommon] uncommon
Mirage
[3][B][B] Forbidden Crypt
MIR#124#N
If you would draw a card, return a card from your graveyard to your hand instead. If you can't, you lose the game.If a card would be put into your graveyard from anywhere, exile that card instead.
[rare] rare
Mirage