Whenever you cast a noncreature spell, create an X/X blue Shark creature token with flying, where X is that spell's mana value.Cycling (, Discard this card: Draw a card.)When you cycle Shark Typhoon, create an X/X blue Shark creature token with flying.
FlyingWhen Gilded Goose enters, create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life."), : Create a Food token., Sacrifice a Food: Add one mana of any color.
Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
( represents colorless mana.)Trample, hasteWhenever Reality Smasher becomes the target of a spell an opponent controls, counter that spell unless its controller discards a card.
When Cauldron Familiar enters, each opponent loses 1 life and you gain 1 life.Sacrifice a Food: Return Cauldron Familiar from your graveyard to the battlefield.
DeathtouchWhenever this creature attacks the player with the most life or tied for most life, create a 1/1 white Vampire creature token with lifelink.Whenever this creature attacks while you have the most life or are tied for most life, you draw a card and you lose 1 life.
FlyingWhen Gilded Goose enters, create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life."), : Create a Food token., Sacrifice a Food: Add one mana of any color.
When Aether Channeler enters, choose one —• Create a 1/1 white Bird creature token with flying.• Return another target nonland permanent to its owner's hand.• Draw a card.
DeathtouchWhenever Preacher of the Schism attacks the player with the most life or tied for most life, create a 1/1 white Vampire creature token with lifelink.Whenever Preacher of the Schism attacks while you have the most life or are tied for most life, you draw a card and you lose 1 life.
Look at the top X cards of your library, where X is the amount of mana spent to cast this spell. Put two of them into your hand and the rest on the bottom of your library in a random order.Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
When this creature enters, choose one —• Create a 1/1 white Bird creature token with flying.• Return another target nonland permanent to its owner's hand.• Draw a card.
Look at the top X cards of your library, where X is the amount of mana spent to cast this spell. Put two of them into your hand and the rest on the bottom of your library in a random order.Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
( represents colorless mana.)Trample, hasteWhenever Reality Smasher becomes the target of a spell an opponent controls, counter that spell unless its controller discards a card.
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)Draw X cards.
Flying, lifelinkWhen Deep-Cavern Bat enters, look at target opponent's hand. You may exile a nonland card from it until Deep-Cavern Bat leaves the battlefield.
HasteWhen this creature enters, choose one —• Discard a card, then draw a card.• Create a Treasure token.• Create a Wicked Role token attached to target creature you control.
HasteWhen this creature enters, choose one —• Discard a card, then draw a card.• Create a Treasure token.• Create a Wicked Role token attached to target creature you control.
Toxic 1 (Players dealt combat damage by this creature also get a poison counter.)When Annex Sentry enters, exile target artifact or creature an opponent controls with mana value 3 or less until Annex Sentry leaves the battlefield.
: Blazing Rootwalla gets +2/+0 until end of turn. Activate only once each turn.Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Choose target creature you control and target creature you don't control. If you cast this spell during your main phase, the creature you control gets +1/+1 until end of turn. Then those creatures fight each other. (Each deals damage equal to its power to the other.)