First strike, deathtouchYou may play an additional land on each of your turns.Creatures and nonbasic lands your opponents control enter tapped.Whenever Thalia and The Gitrog Monster attacks, sacrifice a creature or land, then draw a card.
FlyingWhen Moonshaker Cavalry enters, creatures you control gain flying and get +X/+X until end of turn, where X is the number of creatures you control.
(As this Saga enters and after your draw step, add a lore counter.)I — Create a 2/2 red Goblin Shaman creature token with "Whenever this token attacks, create a Treasure token."II — You may discard up to two cards. If you do, draw that many cards.III — Exile this Saga, then return it to the battlefield transformed under your control., : Create a token...
(As this Saga enters and after your draw step, add a lore counter.)I — Create a 2/2 red Goblin Shaman creature token with "Whenever this token attacks, create a Treasure token."II — You may discard up to two cards. If you do, draw that many cards.III — Exile this Saga, then return it to the battlefield transformed under your control., : Create a token...
At the beginning of your upkeep, put target creature card from a graveyard onto the battlefield under your control.Target creature gets -3/-3 until end of turn. You gain 2 life.
At the beginning of your upkeep, put target creature card from a graveyard onto the battlefield under your control.Target creature gets -3/-3 until end of turn. You gain 2 life.
Whenever this creature deals combat damage to a player or planeswalker, draw a card.Discard a card: Put a +1/+1 counter on this creature.Exile three cards from your graveyard: This creature gains flying until end of turn.
Whenever this creature deals combat damage to a player or planeswalker, draw a card.Discard a card: Put a +1/+1 counter on this creature.Exile three cards from your graveyard: This creature gains flying until end of turn.
Flying, hasteWhenever you cast a noncreature spell, this creature gets +2/+0 until end of turn.Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)