Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Whenever a creature you control attacks this turn, create a 1/1 green and white Citizen creature token that's tapped and attacking.Aftermath (Cast this spell only from your graveyard. Then exile it.)Create a Treasure token for each creature you controlled that dealt combat damage to a player this turn.
Whenever one or more other creatures you control with base power and toughness 1/1 enter, put a +1/+1 counter on Bess, Soul Nourisher.Whenever Bess attacks, each other creature you control with base power and toughness 1/1 gets +X/+X until end of turn, where X is the number of +1/+1 counters on Bess.
When Kitt Kanto enters, create a 1/1 green and white Citizen creature token.At the beginning of combat on each player's turn, you may tap two untapped creatures you control. When you do, target creature that player controls gets +2/+2 and gains trample until end of turn. Goad that creature.
Imprint — Whenever a nontoken creature dies, you may exile that card. If you do, return each other card exiled with Mimic Vat to its owner's graveyard., : Create a token that's a copy of a card exiled with Mimic Vat. It gains haste. Exile it at the beginning of the next end step.
When you cast this spell, you may return target creature card from your graveyard to the battlefield.Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents of their choice.)
Whenever you draw a card, put a +1/+1 counter on Chasm Skulker.When Chasm Skulker dies, create X 1/1 blue Squid creature tokens with islandwalk, where X is the number of +1/+1 counters on Chasm Skulker. (They can't be blocked as long as defending player controls an Island.)
Put target spell or nonland permanent into its owner's library second from the top.Aftermath (Cast this spell only from your graveyard. Then exile it.)Each player shuffles their hand and graveyard into their library, then draws seven cards.
Vigilance, haste: Target opponent whose turn it is puts target nonlegendary creature card from your graveyard onto the battlefield under their control. It gains haste. Goad it. At the beginning of the next end step, exile it. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)