Each creature spell you cast with mana value 4 or greater has blitz. The blitz cost is equal to its mana cost. (You may choose to cast that spell for its blitz cost. If you do it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)Blitz costs you pay cost less for each time you've cast your...
Choose three. You may choose the same mode more than once.• Return target monocolored instant or sorcery card from your graveyard to your hand.• Target creature gets -3/-3 until end of turn.• Goad each creature target player controls. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)
At the beginning of your upkeep, each player may put two +1/+1 counters on a creature they control. If a player does, creatures that player controls can't attack you or planeswalkers you control until your next turn.
Shadow (This creature can block or be blocked by only creatures with shadow.)Whenever Looter il-Kor deals damage to an opponent, draw a card, then discard a card.
TrampleDodgy Jalopy's power is equal to the highest mana value among creatures you control.Crew 3Scavenge (, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
When Shield Broker enters, put a shield counter on target noncommander creature you don't control. You gain control of that creature for as long as it has a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)
Whenever Identity Thief attacks, you may exile another target nontoken creature. If you do, Identity Thief becomes a copy of that creature until end of turn. Return the exiled card to the battlefield under its owner's control at the beginning of the next end step.
FlyingWhen Skyboon Evangelist enters, support 6. (Put a +1/+1 counter on each of up to six other target creatures.)Whenever a creature with a counter on it attacks one of your opponents, that creature gains flying until end of turn.