FlyingWhen Skyboon Evangelist enters, support 6. (Put a +1/+1 counter on each of up to six other target creatures.)Whenever a creature with a counter on it attacks one of your opponents, that creature gains flying until end of turn.
Whenever you cast an instant or sorcery spell from your hand, manifest the top card of your library. (Put that card onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)Whenever a face-down creature you control dies, exile it if it's an instant or sorcery card. You may cast that card until...
For each player, choose friend or foe. Each friend creates a token that's a copy of a creature they control. Each foe returns a creature they control to its owner's hand.
Kicker Skyclave Shade can't block.If Skyclave Shade was kicked, it enters with two +1/+1 counters on it.Landfall — Whenever a land you control enters, if Skyclave Shade is in your graveyard and it's your turn, you may cast it from your graveyard this turn.
Equipped creature gets +2/+0 and is goaded. (It attacks each combat if able and attacks a player other than you if able.): Attach Bloodthirsty Blade to target creature an opponent controls. Activate only as a sorcery.
At the beginning of your upkeep, draw a card if you control a creature with the greatest power among creatures on the battlefield. Otherwise, put a +1/+1 counter on a creature you control.
Multikicker (You may pay an additional any number of times as you cast this spell.)Everflowing Chalice enters with a charge counter on it for each time it was kicked.: Add for each charge counter on Everflowing Chalice.