Choose one —• Form a Party — Look at the top five cards of your library. You may reveal any number of creature cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order.• Start a Brawl — Creatures you control get +2/+2 until end of turn.
Choose one —• Form a Party — Look at the top five cards of your library. You may reveal any number of creature cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order.• Start a Brawl — Creatures you control get +2/+2 until end of turn.
: Look at the top X cards of your library, where X is the number of tokens you created this turn. Put one of those cards into your hand and the rest on the bottom of your library in a random order.Choose a Background (You can have a Background as a second commander.)
: Look at the top X cards of your library, where X is the number of tokens you created this turn. Put one of those cards into your hand and the rest on the bottom of your library in a random order.Choose a Background (You can have a Background as a second commander.)
TrampleWhen Marut enters, if mana from a Treasure was spent to cast it, create a Treasure token for each mana from a Treasure spent to cast it. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")
TrampleWhen Marut enters, if mana from a Treasure was spent to cast it, create a Treasure token for each mana from a Treasure spent to cast it. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")
Whenever an enchanted creature attacks one of your opponents, it gets +2/+0 and gains trample until end of turn.Whenever an Aura you control is put into your graveyard from the battlefield, exile it. Until the end of your next turn, you may cast that card.
FlashWhen Banishment enters, exile target nonland permanent an opponent controls and all other nonland permanents your opponents control with the same name as that permanent until Banishment leaves the battlefield.
FlashWhen Banishment enters, exile target nonland permanent an opponent controls and all other nonland permanents your opponents control with the same name as that permanent until Banishment leaves the battlefield.