As long as Pact Weapon is attached to a creature, you don't lose the game for having 0 or less life.Whenever equipped creature attacks, draw a card and reveal it. The creature gets +X/+X until end of turn and you lose X life, where X is that card's mana value.Equip—Discard a card.
When White Plume Adventurer enters, you take the initiative.At the beginning of each opponent's upkeep, untap a creature you control. If you've completed a dungeon, untap all creatures you control instead.
Exile all nontoken creatures you control, then roll a d20.1—9 | Return those cards to the battlefield under their owner's control at the beginning of the next end step.10—20 | Return those cards to the battlefield under their owner's control, then exile them again. Return those cards to the battlefield under their owner's control at the beginning of the...
This spell can't be countered.FlyingWhenever you draw a card, Niv-Mizzet, Parun deals 1 damage to any target.Whenever a player casts an instant or sorcery spell, you draw a card.
Enchant playerWhenever enchanted player is attacked, create a Gold token. Each opponent attacking that player does the same. (A Gold token is an artifact with "Sacrifice this artifact: Add one mana of any color.")
When Sarevok's Tome enters, you take the initiative.: Add . If you have the initiative, add instead., : Exile cards from the top of your library until you exile a nonland card. You may cast that card without paying its mana cost. Activate only if you've completed a dungeon.