FlyingWhenever Ganax, Astral Hunter or another Dragon you control enters, create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")Choose a Background (You can have a Background as a second commander.)
, : Roll a d20. Each opponent exiles cards from the top of their library until they exile an instant or sorcery card, then shuffles the rest into their library. You may cast up to X instant and/or sorcery spells from among cards exiled this way without paying their mana costs.1—9 | X is one.10—19 | X is two.20 | X is three.
, : Roll a d20. Each opponent exiles cards from the top of their library until they exile an instant or sorcery card, then shuffles the rest into their library. You may cast up to X instant and/or sorcery spells from among cards exiled this way without paying their mana costs.1—9 | X is one.10—19 | X is two.20 | X is three.
When White Plume Adventurer enters, you take the initiative.At the beginning of each opponent's upkeep, untap a creature you control. If you've completed a dungeon, untap all creatures you control instead.
Creatures you control have myriad. (Whenever a creature with myriad attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)