, : Roll a d20. Each opponent exiles cards from the top of their library until they exile an instant or sorcery card, then shuffles the rest into their library. You may cast up to X instant and/or sorcery spells from among cards exiled this way without paying their mana costs.1—9 | X is one.10—19 | X is two.20 | X is three.
Choose one —• Draw cards equal to the greatest power among non-Human creatures you control.• Non-Human creatures you control get +3/+3 until end of turn.
Creatures you control have myriad. (Whenever a creature with myriad attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)Instant and sorcery spells you cast cost less to cast.You may cast sorcery spells as though they had flash.
Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)Instant and sorcery spells you cast cost less to cast.You may cast sorcery spells as though they had flash.
Equipped creature gets +1/+1 for each creature you control.Equip Create X 1/1 white Soldier creature tokens. (Then exile this card. You may cast the artifact later from exile.)
Equipped creature gets +1/+1 for each creature you control.Equip Create X 1/1 white Soldier creature tokens. (Then exile this card. You may cast the artifact later from exile.)