Target creature you control fights target creature the opponent to your left controls. Then that player may copy this spell and may choose new targets for the copy.
Exile cards from the top of your library until you exile a land card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. Exile Venture Forth with three time counters on it.Suspend 3—
At the beginning of combat on your turn, another target creature you control gains haste and myriad until end of turn. (Whenever it attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
HasteYou may activate abilities of other creatures you control as though those creatures had haste.: When you next activate an ability that isn't a mana ability this turn by spending four or more mana to activate it, copy that ability. You may choose new targets for the copy.
When Trailblazer's Torch enters, you take the initiative.Whenever equipped creature becomes blocked, it deals 2 damage to each creature blocking it.Equip (: Attach to target creature you control. Equip only as a sorcery.)
Each creature you control with a mana ability gets +2/+2.Whenever a creature you control with a mana ability attacks, untap it.Whenever you cast a spell, if at least seven mana was spent to cast it, untap target creature. It gets +7/+7 and gains trample until end of turn.