When Bloodboil Sorcerer enters, you take the initiative.Crown of Madness — , Sacrifice an artifact or creature: Goad target creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
As long as there are four or more creature cards in your graveyard, Gray Slaad has menace and deathtouch.Mill four cards. (Then exile this card. You may cast the creature later from exile.)
As long as there are four or more creature cards in your graveyard, Gray Slaad has menace and deathtouch.Mill four cards. (Then exile this card. You may cast the creature later from exile.)
Whenever one or more creatures you control become blocked, each blocking creature gets -1/-1 until end of turn.Each creature that blocked this turn gets -1/-1 until end of turn. (Then exile this card. You may cast the creature later from exile.)
Whenever one or more creatures you control become blocked, each blocking creature gets -1/-1 until end of turn.Each creature that blocked this turn gets -1/-1 until end of turn. (Then exile this card. You may cast the creature later from exile.)
When Trailblazer's Torch enters, you take the initiative.Whenever equipped creature becomes blocked, it deals 2 damage to each creature blocking it.Equip (: Attach to target creature you control. Equip only as a sorcery.)
Vicious Mockery — When Insufferable Balladeer enters, target creature an opponent controls can't block this turn. Goad it. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
Minthara has ward , where X is the number of experience counters you have.At the beginning of your end step, if a permanent you controlled left the battlefield this turn, you get an experience counter.Creatures you control get +1/+0 for each experience counter you have.
FlyingWhenever one or more permanents you control leave the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
FlyingWhenever one or more permanents you control leave the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom.)