Return target nonland permanent to its owner's hand.Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Return target nonland permanent to its owner's hand.Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Exile target creature an opponent controls. That player reveals cards from the top of their library until a creature card is revealed. The player puts that card onto the battlefield, then shuffles the rest into their library.Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this...
Salt Road Quartermasters enters with two +1/+1 counters on it., Remove a +1/+1 counter from Salt Road Quartermasters: Put a +1/+1 counter on target creature.
Salt Road Quartermasters enters with two +1/+1 counters on it., Remove a +1/+1 counter from Salt Road Quartermasters: Put a +1/+1 counter on target creature.
Exploit (When this creature enters, you may sacrifice a creature.)When Silumgar Butcher exploits a creature, target creature gets -3/-3 until end of turn.
Exploit (When this creature enters, you may sacrifice a creature.)When Silumgar Butcher exploits a creature, target creature gets -3/-3 until end of turn.
Destroy target creature with flying. Bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.)
Destroy target creature with flying. Bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.)
FlyingDouble strike (This creature deals both first-strike and regular combat damage.)Megamorph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
Exploit (When this creature enters, you may sacrifice a creature.)When Gurmag Drowner exploits a creature, look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard.
As an additional cost to cast this spell, you may reveal a Dragon card from your hand.If you revealed a Dragon card or controlled a Dragon as you cast this spell, this spell can't be countered.Draw four cards.