FlyingDragonlord Ojutai has hexproof as long as it's untapped.Whenever Dragonlord Ojutai deals combat damage to a player, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
Flying, deathtouchMegamorph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)When Acid-Spewer Dragon is turned face up, put a +1/+1 counter on each other Dragon creature you control.
Megamorph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)When Ainok Survivalist is turned face up, destroy target artifact or enchantment an opponent controls.
When Hedonist's Trove enters, exile target opponent's graveyard.You may play lands from among cards exiled with Hedonist's Trove.You may cast spells from among cards exiled with Hedonist's Trove. You can't cast more than one spell this way each turn.
Until end of turn, target creature you control becomes a blue Dragon Illusion with base power and toughness 4/4, loses all abilities, and gains flying.
Choose two —• Return target creature card with mana value 2 or less from your graveyard to the battlefield.• You gain 4 life.• Counter target creature spell.• Draw a card.
Flying: Harbinger of the Hunt deals 1 damage to each creature without flying.: Harbinger of the Hunt deals 1 damage to each other creature with flying.
Return target creature card from your graveyard to your hand. Target creature gets -X/-X until end of turn, where X is the toughness of the card returned this way.
As an additional cost to cast this spell, you may reveal a Dragon card from your hand.Defender, flyingWhen Orator of Ojutai enters, if you revealed a Dragon card or controlled a Dragon as you cast this spell, draw a card.
: Lightning Berserker gets +1/+0 until end of turn.Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Exile target creature an opponent controls. That player reveals cards from the top of their library until a creature card is revealed. The player puts that card onto the battlefield, then shuffles the rest into their library.Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this...
Whenever another permanent you control is turned face up, if it's a creature, put two +1/+1 counters on it.Megamorph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
When Silkwrap enters, exile target creature with mana value 3 or less an opponent controls until Silkwrap leaves the battlefield. (That creature returns under its owner's control.)
Flash (You may cast this spell any time you could cast an instant.)FlyingExploit (When this creature enters, you may sacrifice a creature.)When Silumgar Sorcerer exploits a creature, counter target creature spell.
Flying, first strikeMegamorph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)When Stormwing Dragon is turned face up, put a +1/+1 counter on each other Dragon creature you control.
LifelinkMegamorph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)When Hidden Dragonslayer is turned face up, destroy target creature with power 4 or greater an opponent controls.
Equipped creature gets +0/+2 and has reach. (It can block creatures with flying.)Equip (: Attach to target creature you control. Equip only as a sorcery.)
Flying, hexproofMegamorph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)When Belltoll Dragon is turned face up, put a +1/+1 counter on each other Dragon creature you control.
Zurgo Bellstriker can't block creatures with power 2 or greater.Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)