Whenever another permanent you control is turned face up, if it's a creature, put two +1/+1 counters on it.Megamorph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
Flying, trampleMegamorph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)When Herdchaser Dragon is turned face up, put a +1/+1 counter on each other Dragon creature you control.
Choose one —• Destroy target blue or black noncreature permanent.• Permanents you control can't be the targets of blue or black spells your opponents control this turn.
Flash (You may cast this spell any time you could cast an instant.)FlyingExploit (When this creature enters, you may sacrifice a creature.)When Silumgar Sorcerer exploits a creature, counter target creature spell.
DeathtouchWhenever a permanent you control is turned face up, you may return Deathmist Raptor from your graveyard to the battlefield face up or face down.Megamorph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
Choose two —• Return target creature card from your graveyard to your hand.• Target player discards a card.• Destroy target artifact.• Kolaghan's Command deals 2 damage to any target.
Each creature you control assigns combat damage equal to its toughness rather than its power.: Target creature with defender can attack this turn as though it didn't have defender.: Creatures you control get +0/+1 until end of turn.
LifelinkMegamorph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)When Hidden Dragonslayer is turned face up, destroy target creature with power 4 or greater an opponent controls.
Enchant creatureEnchanted creature gets +1/+1 for each +1/+1 counter on other creatures you control.Enchanted creature has vigilance and ", : Bolster 1." (To bolster 1, choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)