Menace (This creature can't be blocked except by two or more creatures.)Megamorph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)When Ire Shaman is turned face up, exile the top card of your library. Until end of turn, you may play that card.
, Exile one or more creature cards from your graveyard: Create a tapped X/X black Zombie Horror creature token, where X is twice the number of cards exiled this way.
Exploit (When this creature enters, you may sacrifice a creature.)When Minister of Pain exploits a creature, creatures your opponents control get -1/-1 until end of turn.
Exploit (When this creature enters, you may sacrifice a creature.)When Gurmag Drowner exploits a creature, look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard.
Whenever another nontoken creature you control enters, bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)
As an additional cost to cast this spell, you may reveal a Dragon card from your hand.Scaleguard Sentinels enters with a +1/+1 counter on it if you revealed a Dragon card or controlled a Dragon as you cast this spell.
FlyingWhen Deathbringer Regent enters, if you cast it from your hand and there are five or more other creatures on the battlefield, destroy all other creatures.
As Living Lore enters, exile an instant or sorcery card from your graveyard.Living Lore's power and toughness are each equal to the exiled card's mana value.Whenever Living Lore deals combat damage, you may sacrifice it. If you do, you may cast the exiled card without paying its mana cost.
: Regenerate Marang River Skeleton.Megamorph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
Enchant creatureEnchanted creature gets +1/+1 for each +1/+1 counter on other creatures you control.Enchanted creature has vigilance and ", : Bolster 1." (To bolster 1, choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)
Return target instant or sorcery card from your graveyard to your hand. Volcanic Vision deals damage equal to that card's mana value to each creature your opponents control. Exile Volcanic Vision.
Bolster X, where X is the number of cards in your hand. Each creature you control with a +1/+1 counter on it gains trample until end of turn. (To bolster X, choose a creature with the least toughness among creatures you control and put X +1/+1 counters on it.)