Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)Enchanted creature gets +0/+2 and has reach. (It can block creatures with flying.)
First strike (This creature deals combat damage before creatures without first strike.)Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.)
Change the text of target spell or permanent by replacing all instances of one basic land type with another. (For example, you may change "swampwalk" to "plainswalk." This effect lasts indefinitely.)
Change the text of target spell or permanent by replacing all instances of one color word with another. (For example, you may change "target black spell" to "target blue spell." This effect lasts indefinitely.)
Remove Contract from Below from your deck before playing if you're not playing for ante.Discard your hand, ante the top card of your library, then draw seven cards.
Enchant creatureEnchanted creature gets +X/+Y, where X is half the number of Forests you control, rounded down, and Y is half the number of Forests you control, rounded up.
Rock Hydra enters with X +1/+1 counters on it.For each 1 damage that would be dealt to Rock Hydra, if it has a +1/+1 counter on it, remove a +1/+1 counter from it and prevent that 1 damage.: Prevent the next 1 damage that would be dealt to Rock Hydra this turn.: Put a +1/+1 counter on Rock Hydra. Activate only during your upkeep.
Flying (This creature can't be blocked except by creatures with flying or reach.)Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.
Remove Darkpact from your deck before playing if you're not playing for ante.You own target card in the ante. Exchange that card with the top card of your library.