Support 2. (Put a +1/+1 counter on each of up to two target creatures.)Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
Support 2. (Put a +1/+1 counter on each of up to two target creatures.)Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
Mill three cards, then you may return a creature card from your graveyard to your hand. (To mill three cards, put the top three cards of your library into your graveyard.)
Devoid (This card has no color.)Flash (You may cast this spell any time you could cast an instant.)When Void Grafter enters, another target creature you control gains hexproof until end of turn.
Surge (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)Tap target creature. It doesn't untap during its controller's next untap step.Draw a card.
Surge (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)Tap target creature. It doesn't untap during its controller's next untap step.Draw a card.
HexproofAt the beginning of your upkeep, you may reveal your hand. If you do, you win the game if you own a card named Hedron Alignment in exile, in your hand, in your graveyard, and on the battlefield.: Scry 1.
Devoid (This card has no color.)When Scion Summoner enters, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add ." ( represents colorless mana.)