Ninth Edition
[W] Soul Warden
9ED#46#N
Whenever another creature enters, you gain 1 life.
[uncommon] uncommon
Ninth Edition
[1][U] Trade Routes
9ED#108#N
: Return target land you control to its owner's hand., Discard a land card: Draw a card.
[rare] rare
Ninth Edition
[2] Demon's Horn - Foil
9ED#294*#F
Whenever a player casts a black spell, you may gain 1 life.
[uncommon] uncommon
Ninth Edition
[2] Dragon's Claw - Foil
9ED#296*#F
Whenever a player casts a red spell, you may gain 1 life.
[uncommon] uncommon
Ninth Edition
[1][W][W] Story Circle - Foil
9ED#48*#F
As Story Circle enters, choose a color.: The next time a source of your choice of the chosen color would deal damage to you this turn, prevent that damage.
[rare] rare
Ninth Edition
[3][B][B] Sengir Vampire - Foil
9ED#161*#F
Flying (This creature can't be blocked except by creatures with flying or reach.)Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.
[rare] rare
Ninth Edition