Outlaws of Thunder Junction

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[1][W] Frontier Seeker

OTJ#368#N
When Frontier Seeker enters, look at the top five cards of your library. You may reveal a Mount creature card or a Plains card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

[uncommon] uncommon

Outlaws of Thunder Junction

7 Kč
Vyprodáno

[1][W] Frontier Seeker - Foil

OTJ#368#F
When Frontier Seeker enters, look at the top five cards of your library. You may reveal a Mount creature card or a Plains card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

[uncommon] uncommon

Outlaws of Thunder Junction

7 Kč
Poslední kus skladem!

Conduit Pylons

OTJ#254#N
When Conduit Pylons enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.): Add ., : Add one mana of any color.

[common] common

Outlaws of Thunder Junction

7 Kč
Vyprodáno

[2][B] Neutralize the Guards

OTJ#95#N
Creatures target opponent controls get -1/-1 until end of turn. Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

[uncommon] uncommon

Outlaws of Thunder Junction

7 Kč
Vyprodáno

[2][B] Neutralize the Guards - Foil

OTJ#95#F
Creatures target opponent controls get -1/-1 until end of turn. Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

[uncommon] uncommon

Outlaws of Thunder Junction

7 Kč
Vyprodáno

[1][U] Emergent Haunting

OTJ#46#N
At the beginning of your end step, if you haven't cast a spell from your hand this turn and Emergent Haunting isn't a creature, it becomes a 3/3 Spirit creature with flying in addition to its other types.: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

[uncommon] uncommon

Outlaws of Thunder Junction

7 Kč
Vyprodáno

[1][U] Emergent Haunting - Foil

OTJ#46#F
At the beginning of your end step, if you haven't cast a spell from your hand this turn and Emergent Haunting isn't a creature, it becomes a 3/3 Spirit creature with flying in addition to its other types.: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Outlaws of Thunder Junction

[uncommon] uncommon

7 Kč
Vyprodáno

[3][W] Wanted Griffin

OTJ#38#N
FlyingWhen Wanted Griffin dies, create a 1/1 red Mercenary creature token with ": Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."

Outlaws of Thunder Junction

[common] common

7 Kč
Vyprodáno

[3][W] Wanted Griffin - Foil

OTJ#38#F
FlyingWhen Wanted Griffin dies, create a 1/1 red Mercenary creature token with ": Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."

[common] common

Outlaws of Thunder Junction

7 Kč
3 skladem

[1][U] Failed Fording

OTJ#47#N
Return target nonland permanent to its owner's hand. If you control a Desert, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

[common] common

Outlaws of Thunder Junction

7 Kč
Vyprodáno

[1][U] Failed Fording - Foil

OTJ#47#F
Return target nonland permanent to its owner's hand. If you control a Desert, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

[common] common

Outlaws of Thunder Junction

7 Kč
2 skladem

[3][U] Visage Bandit

OTJ#76#N
You may have Visage Bandit enter as a copy of a creature you control, except it's a Shapeshifter Rogue in addition to its other types.Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

[uncommon] uncommon

Outlaws of Thunder Junction

7 Kč
Vyprodáno

[3][U] Visage Bandit - Foil

OTJ#76#F
You may have Visage Bandit enter as a copy of a creature you control, except it's a Shapeshifter Rogue in addition to its other types.Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

[uncommon] uncommon

Outlaws of Thunder Junction

7 Kč
Vyprodáno

[3] Bandit's Haul

OTJ#240#N
Whenever you commit a crime, put a loot counter on Bandit's Haul. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.): Add one mana of any color., , Remove two loot counters from Bandit's Haul: Draw a card.

[uncommon] uncommon

Outlaws of Thunder Junction

7 Kč
2 skladem

[3] Bandit's Haul - Foil

OTJ#240#F
Whenever you commit a crime, put a loot counter on Bandit's Haul. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.): Add one mana of any color., , Remove two loot counters from Bandit's Haul: Draw a card.

[uncommon] uncommon

Outlaws of Thunder Junction

7 Kč
Vyprodáno

[B][B][R][R] Akul the Unrepentant

OTJ#189#N
Flying, trampleSacrifice three other creatures: You may put a creature card from your hand onto the battlefield. Activate only as a sorcery and only once each turn.

[rare] rare

Outlaws of Thunder Junction

7 Kč
Vyprodáno

[W] Getaway Glamer

OTJ#14#N
Spree (Choose one or more additional costs.)+ — Exile target nontoken creature. Return it to the battlefield under its owner's control at the beginning of the next end step.+ — Destroy target creature if no other creature has greater power.

[uncommon] uncommon

Outlaws of Thunder Junction

7 Kč
Vyprodáno

[1][G] Aloe Alchemist

OTJ#152#N
TrampleWhen Aloe Alchemist becomes plotted, target creature gets +3/+2 and gains trample until end of turn.Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

[uncommon] uncommon

Outlaws of Thunder Junction

7 Kč
Vyprodáno

[1][G] Bristlepack Sentry

OTJ#156#N
DefenderAs long as you control a creature with power 4 or greater, Bristlepack Sentry can attack as though it didn't have defender.

[common] common

Outlaws of Thunder Junction

7 Kč
Vyprodáno

[1][G] Bristlepack Sentry - Foil

OTJ#156#F
DefenderAs long as you control a creature with power 4 or greater, Bristlepack Sentry can attack as though it didn't have defender.

[common] common

Outlaws of Thunder Junction

7 Kč
2 skladem

Bucolic Ranch

OTJ#265#N
: Add .: Add one mana of any color. Spend this mana only to cast a Mount spell., : Look at the top card of your library. If it's a Mount card, you may reveal it and put it into your hand. If you don't put it into your hand, you may put it on the bottom of your library.

[uncommon] uncommon

Outlaws of Thunder Junction

7 Kč
Vyprodáno

Bucolic Ranch - Foil

OTJ#265#F
: Add .: Add one mana of any color. Spend this mana only to cast a Mount spell., : Look at the top card of your library. If it's a Mount card, you may reveal it and put it into your hand. If you don't put it into your hand, you may put it on the bottom of your library.

[uncommon] uncommon

Outlaws of Thunder Junction

7 Kč
Poslední kus skladem!

[1][G] Stubborn Burrowfiend

OTJ#184#N
Whenever Stubborn Burrowfiend becomes saddled for the first time each turn, mill two cards, then Stubborn Burrowfiend gets +X/+X until end of turn, where X is the number of creature cards in your graveyard.Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a...

[uncommon] uncommon

Outlaws of Thunder Junction

7 Kč
Vyprodáno

[1][G] Stubborn Burrowfiend - Foil

OTJ#184#F
Whenever Stubborn Burrowfiend becomes saddled for the first time each turn, mill two cards, then Stubborn Burrowfiend gets +X/+X until end of turn, where X is the number of creature cards in your graveyard.Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a...

[uncommon] uncommon

Outlaws of Thunder Junction

7 Kč
Vyprodáno

[B] Nezumi Linkbreaker

OTJ#96#N
When Nezumi Linkbreaker dies, create a 1/1 red Mercenary creature token with ": Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."

[common] common

Outlaws of Thunder Junction

7 Kč
Vyprodáno

[B] Nezumi Linkbreaker - Foil

OTJ#96#F
When Nezumi Linkbreaker dies, create a 1/1 red Mercenary creature token with ": Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."

[common] common

Outlaws of Thunder Junction

7 Kč
Vyprodáno

[1][W] Dust Animus

OTJ#9#N
FlyingIf you control five or more untapped lands, Dust Animus enters with two +1/+1 counters and a lifelink counter on it.Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

[rare] rare

Outlaws of Thunder Junction

7 Kč
Vyprodáno

[1][W] Dust Animus - Foil

OTJ#9#F
FlyingIf you control five or more untapped lands, Dust Animus enters with two +1/+1 counters and a lifelink counter on it.Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

[rare] rare

Outlaws of Thunder Junction

7 Kč
Vyprodáno

[U] Harrier Strix

OTJ#52#N
FlyingWhen Harrier Strix enters, tap target permanent.: Draw a card, then discard a card.

[common] common

Outlaws of Thunder Junction

7 Kč
2 skladem

[3][U][U] Step Between Worlds

OTJ#70#N
Each player may shuffle their hand and graveyard into their library. Each player who does draws seven cards. Exile Step Between Worlds.Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

[rare] rare

Outlaws of Thunder Junction

7 Kč
Vyprodáno

[3][U][U] Step Between Worlds - Foil

OTJ#70#F
Each player may shuffle their hand and graveyard into their library. Each player who does draws seven cards. Exile Step Between Worlds.Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

[rare] rare

Outlaws of Thunder Junction

7 Kč
Vyprodáno

[2][B] Rakish Crew

OTJ#99#N
When Rakish Crew enters, create a 1/1 red Mercenary creature token with ": Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."Whenever an outlaw you control dies, each opponent loses 1 life and you gain 1 life. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)

[uncommon] uncommon

Outlaws of Thunder Junction

7 Kč
Vyprodáno

[2][B] Rakish Crew - Foil

OTJ#99#F
When Rakish Crew enters, create a 1/1 red Mercenary creature token with ": Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."Whenever an outlaw you control dies, each opponent loses 1 life and you gain 1 life. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)

[uncommon] uncommon

Outlaws of Thunder Junction

7 Kč
Vyprodáno
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