Outlaws of Thunder Junction

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[3][R] Quilled Charger - Foil

OTJ#139#F
Whenever Quilled Charger attacks while saddled, it gets +1/+2 and gains menace until end of turn. (It can't be blocked except by two or more creatures.)Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)

[common] common

Outlaws of Thunder Junction

7 Kč
Poslední kus skladem!

[2][U] Slickshot Vault-Buster

OTJ#68#N
VigilanceSlickshot Vault-Buster gets +2/+0 as long as you've committed a crime this turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)

[common] common

Outlaws of Thunder Junction

7 Kč
Poslední kus skladem!

[2][U] Slickshot Vault-Buster - Foil

OTJ#68#F
VigilanceSlickshot Vault-Buster gets +2/+0 as long as you've committed a crime this turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)

[common] common

Outlaws of Thunder Junction

7 Kč
Poslední kus skladem!

[1][U][B] Intimidation Campaign

OTJ#208#N
When Intimidation Campaign enters, each opponent loses 1 life, you gain 1 life, and you draw a card.Whenever you commit a crime, you may return Intimidation Campaign to its owner's hand. (It returns only from the battlefield. Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)

[uncommon] uncommon

Outlaws of Thunder Junction

7 Kč
Poslední kus skladem!

[1][U][B] Intimidation Campaign - Foil

OTJ#208#F
When Intimidation Campaign enters, each opponent loses 1 life, you gain 1 life, and you draw a card.Whenever you commit a crime, you may return Intimidation Campaign to its owner's hand. (It returns only from the battlefield. Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)

[uncommon] uncommon

Outlaws of Thunder Junction

7 Kč
Poslední kus skladem!

[1][R] Demonic Ruckus

OTJ#120#N
Enchant creatureEnchanted creature gets +1/+1 and has menace and trample.When Demonic Ruckus is put into a graveyard from the battlefield, draw a card.Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

[uncommon] uncommon

Outlaws of Thunder Junction

7 Kč
Poslední kus skladem!

[1][R] Demonic Ruckus - Foil

OTJ#120#F
Enchant creatureEnchanted creature gets +1/+1 and has menace and trample.When Demonic Ruckus is put into a graveyard from the battlefield, draw a card.Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

[uncommon] uncommon

Outlaws of Thunder Junction

7 Kč
Vyprodáno

[1][R] Cunning Coyote

OTJ#118#N
HasteWhen Cunning Coyote enters, another target creature you control gets +1/+1 and gains haste until end of turn.Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

[uncommon] uncommon

Outlaws of Thunder Junction

7 Kč
2 skladem

Eroded Canyon

OTJ#256#N
Eroded Canyon enters tapped.When Eroded Canyon enters, it deals 1 damage to target opponent.: Add or .

[common] common

Outlaws of Thunder Junction

7 Kč
Vyprodáno

[2][R][R] Hellspur Posse Boss

OTJ#128#N
Other outlaws you control have haste. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)When Hellspur Posse Boss enters, create two 1/1 red Mercenary creature tokens with ": Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."

[rare] rare

Outlaws of Thunder Junction

7 Kč
Vyprodáno

[1][W] Frontier Seeker

OTJ#368#N
When Frontier Seeker enters, look at the top five cards of your library. You may reveal a Mount creature card or a Plains card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

[uncommon] uncommon

Outlaws of Thunder Junction

7 Kč
Vyprodáno

[1][W] Frontier Seeker - Foil

OTJ#368#F
When Frontier Seeker enters, look at the top five cards of your library. You may reveal a Mount creature card or a Plains card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

[uncommon] uncommon

Outlaws of Thunder Junction

7 Kč
Poslední kus skladem!

Conduit Pylons

OTJ#254#N
When Conduit Pylons enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.): Add ., : Add one mana of any color.

[common] common

Outlaws of Thunder Junction

7 Kč
Vyprodáno

[2][B] Neutralize the Guards

OTJ#95#N
Creatures target opponent controls get -1/-1 until end of turn. Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

[uncommon] uncommon

Outlaws of Thunder Junction

7 Kč
Vyprodáno

[2][B] Neutralize the Guards - Foil

OTJ#95#F
Creatures target opponent controls get -1/-1 until end of turn. Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

[uncommon] uncommon

Outlaws of Thunder Junction

7 Kč
Vyprodáno

[1][U] Emergent Haunting

OTJ#46#N
At the beginning of your end step, if you haven't cast a spell from your hand this turn and Emergent Haunting isn't a creature, it becomes a 3/3 Spirit creature with flying in addition to its other types.: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

[uncommon] uncommon

Outlaws of Thunder Junction

7 Kč
Vyprodáno

[1][U] Emergent Haunting - Foil

OTJ#46#F
At the beginning of your end step, if you haven't cast a spell from your hand this turn and Emergent Haunting isn't a creature, it becomes a 3/3 Spirit creature with flying in addition to its other types.: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

[uncommon] uncommon

Outlaws of Thunder Junction

7 Kč
Vyprodáno

[3][W] Wanted Griffin

OTJ#38#N
FlyingWhen Wanted Griffin dies, create a 1/1 red Mercenary creature token with ": Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."

[common] common

Outlaws of Thunder Junction

7 Kč
Vyprodáno

[3][W] Wanted Griffin - Foil

OTJ#38#F
FlyingWhen Wanted Griffin dies, create a 1/1 red Mercenary creature token with ": Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."

[common] common

Outlaws of Thunder Junction

7 Kč
3 skladem

[1][U] Failed Fording

OTJ#47#N
Return target nonland permanent to its owner's hand. If you control a Desert, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

[common] common

Outlaws of Thunder Junction

7 Kč
Vyprodáno

[1][U] Failed Fording - Foil

OTJ#47#F
Return target nonland permanent to its owner's hand. If you control a Desert, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

[common] common

Outlaws of Thunder Junction

7 Kč
2 skladem
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