Outlaws of Thunder Junction

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[1][G] Stubborn Burrowfiend - Foil

OTJ#184#F
Whenever Stubborn Burrowfiend becomes saddled for the first time each turn, mill two cards, then Stubborn Burrowfiend gets +X/+X until end of turn, where X is the number of creature cards in your graveyard.Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a...

[uncommon] uncommon

Outlaws of Thunder Junction

7 Kč
Vyprodáno

[B] Nezumi Linkbreaker

OTJ#96#N
When Nezumi Linkbreaker dies, create a 1/1 red Mercenary creature token with ": Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."

[common] common

Outlaws of Thunder Junction

7 Kč
Vyprodáno

[B] Nezumi Linkbreaker - Foil

OTJ#96#F
When Nezumi Linkbreaker dies, create a 1/1 red Mercenary creature token with ": Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."

[common] common

Outlaws of Thunder Junction

7 Kč
Vyprodáno

[1][W] Dust Animus

OTJ#9#N
FlyingIf you control five or more untapped lands, Dust Animus enters with two +1/+1 counters and a lifelink counter on it.Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

[rare] rare

Outlaws of Thunder Junction

7 Kč
Vyprodáno

[1][W] Dust Animus - Foil

OTJ#9#F
FlyingIf you control five or more untapped lands, Dust Animus enters with two +1/+1 counters and a lifelink counter on it.Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

[rare] rare

Outlaws of Thunder Junction

7 Kč
Vyprodáno

[U] Harrier Strix

OTJ#52#N
FlyingWhen Harrier Strix enters, tap target permanent.: Draw a card, then discard a card.

[common] common

Outlaws of Thunder Junction

7 Kč
2 skladem

[3][U][U] Step Between Worlds

OTJ#70#N
Each player may shuffle their hand and graveyard into their library. Each player who does draws seven cards. Exile Step Between Worlds.Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

[rare] rare

Outlaws of Thunder Junction

7 Kč
Vyprodáno

[3][U][U] Step Between Worlds - Foil

OTJ#70#F
Each player may shuffle their hand and graveyard into their library. Each player who does draws seven cards. Exile Step Between Worlds.Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

[rare] rare

Outlaws of Thunder Junction

7 Kč
Vyprodáno

[2][B] Rakish Crew

OTJ#99#N
When Rakish Crew enters, create a 1/1 red Mercenary creature token with ": Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."Whenever an outlaw you control dies, each opponent loses 1 life and you gain 1 life. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)

[uncommon] uncommon

Outlaws of Thunder Junction

7 Kč
Vyprodáno

[2][B] Rakish Crew - Foil

OTJ#99#F
When Rakish Crew enters, create a 1/1 red Mercenary creature token with ": Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."Whenever an outlaw you control dies, each opponent loses 1 life and you gain 1 life. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)

[uncommon] uncommon

Outlaws of Thunder Junction

7 Kč
Vyprodáno
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