Outlaws of Thunder Junction

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Zobrazovat foilové karty

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[2][R] Ferocification - Foil

OTJ#123#F
At the beginning of combat on your turn, choose one —• Target creature you control gets +2/+0 until end of turn.• Target creature you control gains menace and haste until end of turn.

[uncommon] uncommon

Outlaws of Thunder Junction

7 Kč
Poslední kus skladem!

[1][B] Fake Your Own Death

OTJ#87#N
Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control and you create a Treasure token." (It's an artifact with ", Sacrifice this token: Add one mana of any color.")

[common] common

Outlaws of Thunder Junction

7 Kč
Vyprodáno

[1][B] Fake Your Own Death - Foil

OTJ#87#F
Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control and you create a Treasure token." (It's an artifact with ", Sacrifice this token: Add one mana of any color.")

[common] common

Outlaws of Thunder Junction

7 Kč
2 skladem

[G][W] Seraphic Steed

OTJ#232#N
First strike, lifelinkWhenever Seraphic Steed attacks while saddled, create a 3/3 white Angel creature token with flying.Saddle 4 (Tap any number of other creatures you control with total power 4 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)

[rare] rare

Outlaws of Thunder Junction

7 Kč
Vyprodáno

[1][W] Omenport Vigilante

OTJ#21#N
Omenport Vigilante has double strike as long as you've committed a crime this turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)

[uncommon] uncommon

Outlaws of Thunder Junction

7 Kč
Vyprodáno

[1][W] Omenport Vigilante - Foil

OTJ#21#F
Omenport Vigilante has double strike as long as you've committed a crime this turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)

[uncommon] uncommon

Outlaws of Thunder Junction

7 Kč
Poslední kus skladem!

[1][B] Vadmir, New Blood

OTJ#113#N
Whenever you commit a crime, put a +1/+1 counter on Vadmir, New Blood. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)As long as Vadmir has four or more +1/+1 counters on it, it has menace and lifelink.

[rare] rare

Outlaws of Thunder Junction

7 Kč
Vyprodáno

[1][B] Vadmir, New Blood - Foil

OTJ#113#F
Whenever you commit a crime, put a +1/+1 counter on Vadmir, New Blood. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)As long as Vadmir has four or more +1/+1 counters on it, it has menace and lifelink.

[rare] rare

Outlaws of Thunder Junction

7 Kč
Vyprodáno

[5][W] Bounding Felidar

OTJ#5#N
Whenever Bounding Felidar attacks while saddled, put a +1/+1 counter on each other creature you control. You gain 1 life for each of those creatures.Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)

[uncommon] uncommon

Outlaws of Thunder Junction

7 Kč
Vyprodáno

[5][W] Bounding Felidar - Foil

OTJ#5#F
Whenever Bounding Felidar attacks while saddled, put a +1/+1 counter on each other creature you control. You gain 1 life for each of those creatures.Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)

[uncommon] uncommon

Outlaws of Thunder Junction

7 Kč
Poslední kus skladem!

[1][B][R] At Knifepoint

OTJ#193#N
During your turn, outlaws you control have first strike. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)Whenever you commit a crime, create a 1/1 red Mercenary creature token with ": Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." This ability triggers only once each turn.

[uncommon] uncommon

Outlaws of Thunder Junction

7 Kč
Poslední kus skladem!

[1][B][R] At Knifepoint - Foil

OTJ#193#F
During your turn, outlaws you control have first strike. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)Whenever you commit a crime, create a 1/1 red Mercenary creature token with ": Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." This ability triggers only once each turn.

[uncommon] uncommon

Outlaws of Thunder Junction

7 Kč
Poslední kus skladem!
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