Outlaws of Thunder Junction

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[2][R][R] Hellspur Posse Boss

OTJ#333#N
Other outlaws you control have haste. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)When Hellspur Posse Boss enters, create two 1/1 red Mercenary creature tokens with ": Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."

[rare] rare

Outlaws of Thunder Junction

15 Kč
Vyprodáno

[2][R][R] Hellspur Posse Boss - Foil

OTJ#333#F
Other outlaws you control have haste. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)When Hellspur Posse Boss enters, create two 1/1 red Mercenary creature tokens with ": Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."

[rare] rare

Outlaws of Thunder Junction

15 Kč
Vyprodáno

[1][B][G] Honest Rutstein

OTJ#207#N
When Honest Rutstein enters, return target creature card from your graveyard to your hand.Creature spells you cast cost less to cast.

[uncommon] uncommon

Outlaws of Thunder Junction

15 Kč
Vyprodáno

[2][G] Freestrider Lookout

OTJ#163#N
ReachWhenever you commit a crime, look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)

[rare] rare

Outlaws of Thunder Junction

15 Kč
Vyprodáno

[2][G] Ornery Tumblewagg

OTJ#342#N
At the beginning of combat on your turn, put a +1/+1 counter on target creature.Whenever Ornery Tumblewagg attacks while saddled, double the number of +1/+1 counters on target creature.Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)

[rare] rare

Outlaws of Thunder Junction

15 Kč
Vyprodáno

[1][U] Duelist of the Mind

OTJ#318#N
Flying, vigilanceDuelist of the Mind's power is equal to the number of cards you've drawn this turn.Whenever you commit a crime, you may draw a card. If you do, discard a card. This ability triggers only once each turn.

[rare] rare

Outlaws of Thunder Junction

15 Kč
Vyprodáno

[X][X][2][W] Another Round - Foil

OTJ#1#F
Exile any number of creatures you control, then return them to the battlefield under their owner's control. Then repeat this process X more times.

[rare] rare

Outlaws of Thunder Junction

15 Kč
Vyprodáno

[1][B][B] Rush of Dread - Foil

OTJ#104#F
Spree (Choose one or more additional costs.)+ — Target opponent sacrifices half the creatures they control of their choice, rounded up.+ — Target opponent discards half the cards in their hand, rounded up.+ — Target opponent loses half their life, rounded up.

[rare] rare

Outlaws of Thunder Junction

15 Kč
Vyprodáno

[U][B][R] Marchesa, Dealer of Death

OTJ#357#N
Whenever you commit a crime, you may pay . If you do, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)

[rare] rare

Outlaws of Thunder Junction

15 Kč
Vyprodáno

[G][W] Seraphic Steed - Foil

OTJ#232#F
First strike, lifelinkWhenever Seraphic Steed attacks while saddled, create a 3/3 white Angel creature token with flying.Saddle 4 (Tap any number of other creatures you control with total power 4 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)

[rare] rare

Outlaws of Thunder Junction

15 Kč
Vyprodáno

[2][G][W] Selvala, Eager Trailblazer - Foil

OTJ#231#F
VigilanceWhenever you cast a creature spell, create a 1/1 red Mercenary creature token with ": Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery.": Choose a color. Add one mana of that color for each different power among creatures you control.

[mythic] mythic

Outlaws of Thunder Junction

15 Kč
Vyprodáno

[X][R] Hell to Pay

OTJ#126#N
Hell to Pay deals X damage to target creature. Create a number of tapped Treasure tokens equal to the amount of excess damage dealt to that creature this way.

[rare] rare

Outlaws of Thunder Junction

15 Kč
Vyprodáno

[1][U] Fleeting Reflection - Foil

OTJ#49#F
Target creature you control gains hexproof until end of turn. Untap that creature. Until end of turn, it becomes a copy of up to one other target creature.

[uncommon] uncommon

Outlaws of Thunder Junction

15 Kč
Vyprodáno

[2][W] One Last Job

OTJ#315#N
Spree (Choose one or more additional costs.)+ — Return target creature card from your graveyard to the battlefield.+ — Return target Mount or Vehicle card from your graveyard to the battlefield.+ — Return target Aura or Equipment card from your graveyard to the battlefield attached to a creature you control.

[rare] rare

Outlaws of Thunder Junction

15 Kč
Vyprodáno

[2][W] One Last Job - Foil

OTJ#315#F
Spree (Choose one or more additional costs.)+ — Return target creature card from your graveyard to the battlefield.+ — Return target Mount or Vehicle card from your graveyard to the battlefield.+ — Return target Aura or Equipment card from your graveyard to the battlefield attached to a creature you control.

[rare] rare

Outlaws of Thunder Junction

15 Kč
Vyprodáno

[1][B][R] Laughing Jasper Flint

OTJ#215#N
Creatures you control but don't own are Mercenaries in addition to their other types.At the beginning of your upkeep, exile the top X cards of target opponent's library, where X is the number of outlaws you control. Until end of turn, you may cast spells from among those cards, and mana of any type can be spent to cast those spells.

[rare] rare

Outlaws of Thunder Junction

15 Kč
Vyprodáno

[1][B][R] Laughing Jasper Flint - Foil

OTJ#215#F
Creatures you control but don't own are Mercenaries in addition to their other types.At the beginning of your upkeep, exile the top X cards of target opponent's library, where X is the number of outlaws you control. Until end of turn, you may cast spells from among those cards, and mana of any type can be spent to cast those spells.

[rare] rare

Outlaws of Thunder Junction

15 Kč
Vyprodáno

[1][W] Dust Animus

OTJ#311#N
FlyingIf you control five or more untapped lands, Dust Animus enters with two +1/+1 counters and a lifelink counter on it.Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

[rare] rare

Outlaws of Thunder Junction

15 Kč
Vyprodáno

[1][U] The Key to the Vault - Foil

OTJ#373#F
Whenever equipped creature deals combat damage to a player, look at that many cards from the top of your library. You may exile a nonland card from among them. Put the rest on the bottom of your library in a random order. You may cast the exiled card without paying its mana cost.Equip

[rare] rare

Outlaws of Thunder Junction

15 Kč
Vyprodáno

[4][R][R] Calamity, Galloping Inferno - Foil

OTJ#116#F
HasteWhenever Calamity, Galloping Inferno attacks while saddled, choose a nonlegendary creature that saddled it this turn and create a tapped and attacking token that's a copy of it. Sacrifice that token at the beginning of the next end step. Repeat this process once.Saddle 1

[rare] rare

Outlaws of Thunder Junction

15 Kč
Vyprodáno

[1][B] Caustic Bronco

OTJ#82#N
Whenever Caustic Bronco attacks, reveal the top card of your library and put it into your hand. You lose life equal to that card's mana value if Caustic Bronco isn't saddled. Otherwise, each opponent loses that much life.Saddle 3 (Tap any number of other creatures you control with total power 3 or more: This Mount becomes saddled until end of turn. Saddle...

[rare] rare

Outlaws of Thunder Junction

12 Kč
Poslední kus skladem!

[B][G] Pillage the Bog - Foil

OTJ#224#F
Look at the top X cards of your library, where X is twice the number of lands you control. Put one of them into your hand and the rest on the bottom of your library in a random order.Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

[rare] rare

Outlaws of Thunder Junction

12 Kč
Vyprodáno

[3][B] Pitiless Carnage - Foil

OTJ#98#F
Sacrifice any number of permanents you control, then draw that many cards.Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

[rare] rare

Outlaws of Thunder Junction

12 Kč
Vyprodáno

[3][R][G][W] Annie Flash, the Veteran

OTJ#291#N
FlashWhen Annie Flash, the Veteran enters, if you cast it, return target permanent card with mana value 3 or less from your graveyard to the battlefield tapped.Whenever Annie Flash becomes tapped, exile the top two cards of your library. You may play those cards this turn.

[mythic] mythic

Outlaws of Thunder Junction

12 Kč
Vyprodáno

[W] Nurturing Pixie - Foil

OTJ#20#F
FlyingWhen Nurturing Pixie enters, return up to one target non-Faerie, nonland permanent you control to its owner's hand. If a permanent was returned this way, put a +1/+1 counter on Nurturing Pixie.

[uncommon] uncommon

Outlaws of Thunder Junction

12 Kč
Vyprodáno

[R][W] Taii Wakeen, Perfect Shot - Foil

OTJ#234#F
Whenever a source you control deals noncombat damage to a creature equal to that creature's toughness, draw a card., : If a source you control would deal noncombat damage to a permanent or player this turn, it deals that much damage plus X instead.

[rare] rare

Outlaws of Thunder Junction

12 Kč
Vyprodáno

[1][U] The Key to the Vault

OTJ#54#N
Whenever equipped creature deals combat damage to a player, look at that many cards from the top of your library. You may exile a nonland card from among them. Put the rest on the bottom of your library in a random order. You may cast the exiled card without paying its mana cost.Equip

[rare] rare

Outlaws of Thunder Junction

12 Kč
Vyprodáno

[G][U][R] Riku of Many Paths

OTJ#361#N
Whenever you cast a modal spell, choose up to X, where X is the number of times you chose a mode for that spell —• Exile the top card of your library. Until the end of your next turn, you may play it.• Put a +1/+1 counter on Riku of Many Paths. It gains trample until end of turn.• Create a 1/1 blue Bird creature token with flying.

[rare] rare

Outlaws of Thunder Junction

12 Kč
Vyprodáno

[1][U] Archmage's Newt

OTJ#316#N
Whenever Archmage's Newt deals combat damage to a player, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. That card gains flashback until end of turn instead if Archmage's Newt is saddled. (You may cast that card from your graveyard for its flashback cost. Then exile...

[rare] rare

Outlaws of Thunder Junction

12 Kč
Vyprodáno

[1][U] Archmage's Newt - Foil

OTJ#316#F
Whenever Archmage's Newt deals combat damage to a player, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. That card gains flashback until end of turn instead if Archmage's Newt is saddled. (You may cast that card from your graveyard for its flashback cost. Then exile...

[rare] rare

Outlaws of Thunder Junction

12 Kč
Vyprodáno

[1][U] Duelist of the Mind

OTJ#45#N
Flying, vigilanceDuelist of the Mind's power is equal to the number of cards you've drawn this turn.Whenever you commit a crime, you may draw a card. If you do, discard a card. This ability triggers only once each turn.

[rare] rare

Outlaws of Thunder Junction

12 Kč
Vyprodáno
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