You may reveal this card from your opening hand. If you do, at the beginning of your first upkeep, look at the top four cards of your library. You may put one of those cards back on top of your library. Exile the rest.When you cast this spell, exile target permanent that's one or more colors.
Flying, lifelinkWard—Discard a card.Whenever a modified creature you control attacks, double the number of each kind of counter on it. Then for each nontoken permanent attached to it, create a token that's a copy of that permanent attached to that creature.
If a triggered ability of a colorless spell you control or another colorless permanent you control triggers, that ability triggers an additional time.Whenever you cast a colorless spell, copy it. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)
When Chthonian Nightmare enters, you get (three energy counters).Pay X , Sacrifice a creature, Return Chthonian Nightmare to its owner's hand: Return target creature card with mana value X from your graveyard to the battlefield. Activate only as a sorcery.
Search your library for an instant card or a card with flash, reveal it, put it into your hand, then shuffle.Inundated Archive enters tapped.: Add or .
HasteWhenever Laelia, the Blade Reforged attacks, exile the top card of your library. You may play that card this turn.Whenever one or more cards are put into exile from your library and/or your graveyard, put a +1/+1 counter on Laelia.
Enchant playerAt the beginning of each of enchanted player's postcombat main phases, there is an additional beginning phase after this phase. (The end step happens after the added untap, upkeep, and draw steps.)
Affinity for artifacts (This spell costs less to cast for each artifact you control.)When Imskir Iron-Eater enters, you draw X cards and you lose X life, where X is half the number of artifacts you control, rounded down., Sacrifice an artifact: Imskir deals damage equal to the sacrificed artifact's mana value to any target.
Flying, hexproof from activated and triggered abilitiesWhen Volatile Stormdrake enters, exchange control of Volatile Stormdrake and target creature an opponent controls. If you do, you get , then sacrifice that creature unless you pay an amount of equal to its mana value.
Spymaster's Vault enters tapped unless you control a Swamp.: Add ., : Target creature you control connives X, where X is the number of creatures that died this turn. (Draw X cards, then discard X cards. Put a +1/+1 counter on that creature for each nonland card discarded this way.)
LifelinkEnchantment spells you cast have affinity for Auras. (They cost less to cast for each Aura you control.)Whenever you cast an Aura spell that targets a modified permanent you control, draw a card. (Equipment, Auras you control, and counters are modifications.)
When Breya, Etherium Shaper enters, create two 1/1 blue Thopter artifact creature tokens with flying., Sacrifice two artifacts: Choose one —• Breya deals 3 damage to target player or planeswalker.• Target creature gets -4/-4 until end of turn.• You gain 5 life.
You may sacrifice a nontoken red creature rather than pay this spell's mana cost.Copy target instant or sorcery spell. You may choose new targets for the copy.
Archway of Innovation enters tapped unless you control an Island.: Add ., : The next spell you cast this turn has improvise. (Your artifacts can help cast that spell. Each artifact you tap after you're done activating mana abilities pays for .)
Emerge (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.)When you cast this spell, you may exile your hand. If you do, draw three cards.FlyingEach creature spell you cast has emerge. The emerge cost is equal to its mana cost.
Look at the top four cards of your library. You may put a land card from among them onto the battlefield tapped. If you don't, put a card from among them into your hand. Put the rest on the bottom of your library in a random order.
FlyingCreatures you control have "Whenever this creature becomes the target of a spell or ability, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put it into your hand. This ability triggers only twice each turn."
You get (three energy counters), then you may pay any amount of .Each player may exile their hand and draw a number of cards equal to the amount of paid this way. If seven or more was paid this way, you may play cards you own exiled this way until the end of your next turn.