When Witch Enchanter enters, destroy target artifact or enchantment an opponent controls.As Witch-Blessed Meadow enters, you may pay 3 life. If you don't, it enters tapped.: Add .
When you cast this spell, gain control of all creatures target player controls.Flying, protection from spells and from permanents that were cast this turnWhen Emrakul, the World Anew leaves the battlefield, sacrifice all creatures you control.Madness—Pay six .
ReachWhenever Six attacks, mill three cards. You may put a land card from among them into your hand.During your turn, nonland permanent cards in your graveyard have retrace. (You may cast permanent cards from your graveyard by discarding a land card in addition to paying their other costs.)
Devoid (This card has no color.)Return target nonland permanent you don't control to its owner's hand.Whenever you cast a colorless spell with mana value 7 or greater, you may exile Ugin's Binding from your graveyard. When you do, return each nonland permanent you don't control to its owner's hand.
Kicker (You may pay an additional as you cast this spell.)Target player can't cast spells this turn. If this spell was kicked, creatures can't attack this turn.
Shifting Woodland enters tapped unless you control a Forest.: Add .Delirium — : Shifting Woodland becomes a copy of target permanent card in your graveyard until end of turn. Activate only if there are four or more card types among cards in your graveyard.
You get X (energy counters), then you may pay any amount of . Destroy each artifact, creature, and enchantment with mana value less than or equal to the amount of paid this way.
When you cast this spell, up to two target players each manifest two cards from their hands. For each card manifested this way, you draw a card. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)Other colorless creatures you control get +3/+2.
Whenever Psychic Frog deals combat damage to a player or planeswalker, draw a card.Discard a card: Put a +1/+1 counter on Psychic Frog.Exile three cards from your graveyard: Psychic Frog gains flying until end of turn.