When Witch Enchanter enters, destroy target artifact or enchantment an opponent controls.As Witch-Blessed Meadow enters, you may pay 3 life. If you don't, it enters tapped.: Add .
You may look at the top card of your library any time.You may cast creature spells from the top of your library., , Tap two untapped creatures you control: Reveal a card from your hand or the top card of your library. If you reveal a creature card this way, put it onto the battlefield. Activate only during your turn.
When you cast this spell, gain control of all creatures target player controls.Flying, protection from spells and from permanents that were cast this turnWhen Emrakul, the World Anew leaves the battlefield, sacrifice all creatures you control.Madness—Pay six .
Emerge (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.)When you cast this spell, you may exile your hand. If you do, draw three cards.FlyingEach creature spell you cast has emerge. The emerge cost is equal to its mana cost.
You may look at the top card of your library any time.You may cast creature spells from the top of your library., , Tap two untapped creatures you control: Reveal a card from your hand or the top card of your library. If you reveal a creature card this way, put it onto the battlefield. Activate only during your turn.
ReachWhenever Six attacks, mill three cards. You may put a land card from among them into your hand.During your turn, nonland permanent cards in your graveyard have retrace. (You may cast permanent cards from your graveyard by discarding a land card in addition to paying their other costs.)
ReachWhenever Six attacks, mill three cards. You may put a land card from among them into your hand.During your turn, nonland permanent cards in your graveyard have retrace. (You may cast permanent cards from your graveyard by discarding a land card in addition to paying their other costs.)
Shifting Woodland enters tapped unless you control a Forest.: Add .Delirium — : Shifting Woodland becomes a copy of target permanent card in your graveyard until end of turn. Activate only if there are four or more card types among cards in your graveyard.
Flying, first strikeWhen White Orchid Phantom enters, destroy up to one target nonbasic land. Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle.
When you cast this spell, up to two target players each manifest two cards from their hands. For each card manifested this way, you draw a card. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)Other colorless creatures you control get +3/+2.