When Witch Enchanter enters, destroy target artifact or enchantment an opponent controls.As Witch-Blessed Meadow enters, you may pay 3 life. If you don't, it enters tapped.: Add .
FlashStorm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies. Copies become tokens.)Enchant creatureEnchanted creature loses all abilities and is a blue Frog creature with base power and toughness 1/1.
ReachWhenever Six attacks, mill three cards. You may put a land card from among them into your hand.During your turn, nonland permanent cards in your graveyard have retrace. (You may cast permanent cards from your graveyard by discarding a land card in addition to paying their other costs.)
Shifting Woodland enters tapped unless you control a Forest.: Add .Delirium — : Shifting Woodland becomes a copy of target permanent card in your graveyard until end of turn. Activate only if there are four or more card types among cards in your graveyard.
Whenever Psychic Frog deals combat damage to a player or planeswalker, draw a card.Discard a card: Put a +1/+1 counter on Psychic Frog.Exile three cards from your graveyard: Psychic Frog gains flying until end of turn.
You get X (energy counters), then you may pay any amount of . Destroy each artifact, creature, and enchantment with mana value less than or equal to the amount of paid this way.
When Disciple of Freyalise enters, you may sacrifice another creature. If you do, you gain X life and draw X cards, where X is that creature's power.As Garden of Freyalise enters, you may pay 3 life. If you don't, it enters tapped.: Add .