Landfall — Whenever a land you control enters, create a 0/1 green Plant creature token. If you control seven or more lands with different names, create a 2/2 black Zombie creature token instead.Land cards in your graveyard have dredge 2. (You may return a land card from your graveyard to your hand and mill two cards instead of drawing a card.)
Whenever another nontoken creature you control enters, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Affinity for artifacts (This spell costs less to cast for each artifact you control.)When Imskir Iron-Eater enters, you draw X cards and you lose X life, where X is half the number of artifacts you control, rounded down., Sacrifice an artifact: Imskir deals damage equal to the sacrificed artifact's mana value to any target.
If a triggered ability of a colorless spell you control or another colorless permanent you control triggers, that ability triggers an additional time.Whenever you cast a colorless spell, copy it. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)
Noncreature spells you cast from exile have convoke. (Each creature you tap while casting a noncreature spell from exile pays for or one mana of that creature's color.)At the beginning of your first main phase, you may discard a card. If you do, exile the top two cards of your library, then choose one of them. You may play that card this turn.
You may sacrifice a nontoken green creature rather than pay this spell's mana cost.Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Choose target spell, then flip a coin. If you win the flip, gain control of that spell and you may choose new targets for it. If you lose the flip, counter that spell.
When Static Prison enters, exile target nonland permanent an opponent controls until Static Prison leaves the battlefield. You get (two energy counters).At the beginning of your first main phase, sacrifice Static Prison unless you pay .
Choose one —• Thraben Charm deals damage equal to twice the number of creatures you control to target creature.• Destroy target enchantment.• Exile any number of target players' graveyards.
Bestow—, Collect evidence 6. (To pay this bestow cost, pay and exile cards with total mana value 6 or greater from your graveyard.)Flying, hasteEnchanted creature gets +2/+2 and has flying and haste.You may cast Detective's Phoenix from your graveyard using its bestow ability.
Devoid (This card has no color.)Whenever you cast a creature spell with mana value 4, 5, or 6, create two 0/1 colorless Eldrazi Spawn creature tokens with "Sacrifice this creature: Add ."Whenever you cast a creature spell with mana value 7 or greater, draw three cards.
Emerge from artifact (You may cast this spell by sacrificing an artifact and paying the emerge cost reduced by that artifact's mana value.)When Crabomination enters, target opponent exiles the top card of their library, a card at random from their graveyard, and a card at random from their hand. You may cast a spell from among cards exiled this way...
Whenever you cast a creature spell with power 5 or greater, discover X, where X is that spell's mana value. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Flying, lifelinkWard—Discard a card.Whenever a modified creature you control attacks, double the number of each kind of counter on it. Then for each nontoken permanent attached to it, create a token that's a copy of that permanent attached to that creature.
Devoid (This card has no color.)This spell costs less to cast if an opponent controls a multicolored permanent.Ghostfire Slice deals 4 damage to any target.
Enchant modified creature (Equipment, Auras its controller controls, and counters are modifications.)Enchanted creature gets +3/+3 and has vigilance and reach.Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)