Choose up to one target artifact or creature card in your graveyard. You get (two energy counters). Then you may pay an amount of equal to that card's mana value. If you do, return it from your graveyard to the battlefield.Cycling (, Discard this card: Draw a card.)
Exploit (When this creature enters, you may sacrifice a creature.)When Infernal Captor exploits a creature, gain control of target artifact or creature until end of turn. Untap that permanent. It gains haste until end of turn.
Exploit (When this creature enters, you may sacrifice a creature.)When Infernal Captor exploits a creature, gain control of target artifact or creature until end of turn. Untap that permanent. It gains haste until end of turn.
Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)Equipped creature gets +1/+1 and has flying.Equip
Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)Equipped creature gets +1/+1 and has flying.Equip
Kicker and/or When you cast this spell, if it was kicked with its kicker, exile target artifact or enchantment an opponent controls.When you cast this spell, if it was kicked with its kicker, return target creature an opponent controls to its owner's hand.
Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)Equipped creature gets +1/+1.Whenever equipped creature attacks, each opponent loses 1 life.Equip
Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)Equipped creature gets +1/+1.Whenever equipped creature attacks, each opponent loses 1 life.Equip
When you cast this spell, you gain 1 life for each colorless permanent you control.Hexproof from each colorAnnihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents of their choice.)
MenaceWhen Grim Servant enters, search your library for a card with mana value less than or equal to your devotion to black, reveal it, put it into your hand, then shuffle. You lose 3 life. (Each in the mana costs of permanents you control counts toward your devotion to black.)
MenaceWhen Grim Servant enters, search your library for a card with mana value less than or equal to your devotion to black, reveal it, put it into your hand, then shuffle. You lose 3 life. (Each in the mana costs of permanents you control counts toward your devotion to black.)
Devoid (This card has no color.)When you cast this spell, if was spent to cast it, create two 0/1 colorless Eldrazi Spawn creature tokens with "Sacrifice this creature: Add ."Drowned Jungle enters tapped.: Add or .
Devoid (This card has no color.)When you cast this spell, if was spent to cast it, create two 0/1 colorless Eldrazi Spawn creature tokens with "Sacrifice this creature: Add ."Drowned Jungle enters tapped.: Add or .
MenaceWhen Smelted Chargebug enters, you get (two energy counters).Whenever Smelted Chargebug attacks, you may pay . If you do, another target attacking creature gets +1/+0 and gains menace until end of turn.
MenaceWhen Smelted Chargebug enters, you get (two energy counters).Whenever Smelted Chargebug attacks, you may pay . If you do, another target attacking creature gets +1/+0 and gains menace until end of turn.
VigilanceWhen you cast or cycle Drownyard Lurker, create a 0/1 colorless Eldrazi Spawn creature token with "Sacrifice this creature: Add ."Cycling (, Discard this card: Draw a card.)
VigilanceWhen you cast or cycle Drownyard Lurker, create a 0/1 colorless Eldrazi Spawn creature token with "Sacrifice this creature: Add ."Cycling (, Discard this card: Draw a card.)
VigilanceWhenever a modified creature you control dies, manifest the top card of your library. (Equipment, Auras you control, and counters are modifications. To manifest a card, put the top card of your library onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
VigilanceWhenever a modified creature you control dies, manifest the top card of your library. (Equipment, Auras you control, and counters are modifications. To manifest a card, put the top card of your library onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.)Enchanted creature loses all abilities and is a green Elk creature with base power and toughness 3/3.
Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.)Enchanted creature loses all abilities and is a green Elk creature with base power and toughness 3/3.
Landfall — Whenever a land you control enters, put a quest counter on Quest for the Necropolis., Sacrifice Quest for the Necropolis: Put target creature card from a graveyard onto the battlefield under your control. This ability costs less to activate for each quest counter on Quest for the Necropolis. Activate only as a sorcery.
Landfall — Whenever a land you control enters, put a quest counter on Quest for the Necropolis., Sacrifice Quest for the Necropolis: Put target creature card from a graveyard onto the battlefield under your control. This ability costs less to activate for each quest counter on Quest for the Necropolis. Activate only as a sorcery.
Menace, Sacrifice another artifact or creature: Put a +1/+1 counter on Dreadmobile.Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Menace, Sacrifice another artifact or creature: Put a +1/+1 counter on Dreadmobile.Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)